{"title":"从医疗保健模拟中的360度电影学习:混合方法试点。","authors":"Chris Jacobs, Alice Maidwell-Smith","doi":"10.1080/17453054.2022.2097059","DOIUrl":null,"url":null,"abstract":"<p><p>Technology that delivers an immersive experience in education offers a viable alternative to in-person teaching. This study aims to compare learning from a clinical encounter viewed in a virtual reality 360-degree headset to that of a traditional monitor by quantifying the user experience and testing what was learnt. Furthermore, experiential learning is described as a key concept in simulation practice, and this is explored using transcripts of participants' experiences with 360-degree video. We could determine no statistical difference between median exam scores between groups (<i>p</i> = 0.25), and there was no correlation found between total immersion and motivational scores with exam performance (Rho = -0.14 <i>p</i> = 0.18, Rho = 0.08 <i>p</i> = 0.31). However, those viewing 360 media reported significantly higher immersion, motivation, and empathy scores (<i>p</i> < 0.05). Domains based upon Kolb's learning cycle generated themes including engagement, communication, and self-efficacy. 360 video creates an immersive experience with an associated high-value motivational position; however, this could not be translated to an increase in exam scores. There are benefits to perceived learning and emotional content with 360 videos, although, pedagogical theory needs further understanding if educators are to embed new immersive technology in curriculums.</p>","PeriodicalId":43868,"journal":{"name":"Journal of Visual Communication in Medicine","volume":" ","pages":"223-233"},"PeriodicalIF":1.0000,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Learning from 360-degree film in healthcare simulation: a mixed methods pilot.\",\"authors\":\"Chris Jacobs, Alice Maidwell-Smith\",\"doi\":\"10.1080/17453054.2022.2097059\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Technology that delivers an immersive experience in education offers a viable alternative to in-person teaching. This study aims to compare learning from a clinical encounter viewed in a virtual reality 360-degree headset to that of a traditional monitor by quantifying the user experience and testing what was learnt. Furthermore, experiential learning is described as a key concept in simulation practice, and this is explored using transcripts of participants' experiences with 360-degree video. We could determine no statistical difference between median exam scores between groups (<i>p</i> = 0.25), and there was no correlation found between total immersion and motivational scores with exam performance (Rho = -0.14 <i>p</i> = 0.18, Rho = 0.08 <i>p</i> = 0.31). However, those viewing 360 media reported significantly higher immersion, motivation, and empathy scores (<i>p</i> < 0.05). Domains based upon Kolb's learning cycle generated themes including engagement, communication, and self-efficacy. 360 video creates an immersive experience with an associated high-value motivational position; however, this could not be translated to an increase in exam scores. There are benefits to perceived learning and emotional content with 360 videos, although, pedagogical theory needs further understanding if educators are to embed new immersive technology in curriculums.</p>\",\"PeriodicalId\":43868,\"journal\":{\"name\":\"Journal of Visual Communication in Medicine\",\"volume\":\" \",\"pages\":\"223-233\"},\"PeriodicalIF\":1.0000,\"publicationDate\":\"2022-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Visual Communication in Medicine\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17453054.2022.2097059\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2022/8/8 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q4\",\"JCRName\":\"RADIOLOGY, NUCLEAR MEDICINE & MEDICAL IMAGING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Visual Communication in Medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17453054.2022.2097059","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2022/8/8 0:00:00","PubModel":"Epub","JCR":"Q4","JCRName":"RADIOLOGY, NUCLEAR MEDICINE & MEDICAL IMAGING","Score":null,"Total":0}
引用次数: 7
摘要
提供沉浸式教育体验的技术为面对面教学提供了一种可行的替代方案。本研究旨在通过量化用户体验和测试学习内容,比较虚拟现实360度头戴式耳机和传统监视器中临床接触的学习情况。此外,体验式学习被描述为模拟实践中的一个关键概念,这是通过参与者的360度视频体验来探索的。我们可以确定组间考试成绩中位数之间没有统计学差异(p = 0.25),并且完全沉浸和动机得分与考试成绩之间没有相关性(Rho = -0.14 p = 0.18, Rho = 0.08 p = 0.31)。然而,那些观看360度媒体的人报告了更高的沉浸感、动机和同理心得分
Learning from 360-degree film in healthcare simulation: a mixed methods pilot.
Technology that delivers an immersive experience in education offers a viable alternative to in-person teaching. This study aims to compare learning from a clinical encounter viewed in a virtual reality 360-degree headset to that of a traditional monitor by quantifying the user experience and testing what was learnt. Furthermore, experiential learning is described as a key concept in simulation practice, and this is explored using transcripts of participants' experiences with 360-degree video. We could determine no statistical difference between median exam scores between groups (p = 0.25), and there was no correlation found between total immersion and motivational scores with exam performance (Rho = -0.14 p = 0.18, Rho = 0.08 p = 0.31). However, those viewing 360 media reported significantly higher immersion, motivation, and empathy scores (p < 0.05). Domains based upon Kolb's learning cycle generated themes including engagement, communication, and self-efficacy. 360 video creates an immersive experience with an associated high-value motivational position; however, this could not be translated to an increase in exam scores. There are benefits to perceived learning and emotional content with 360 videos, although, pedagogical theory needs further understanding if educators are to embed new immersive technology in curriculums.
期刊介绍:
The Journal is a quarterly, international, peer-reviewed journal that acts as a vehicle for the interchange of information and ideas in the production, manipulation, storage and transport of images for medical education, records and research.