{"title":"儿童脑力训练:增加人情味","authors":"Brenna Hassinger-Das, Kathy Hirsh-Pasek","doi":"","DOIUrl":null,"url":null,"abstract":"<p><p><i>Editor's Note: Google \"brain games for kids\" and you can find apps, board games, puzzles, phonic fun, improvisational games-the list goes on and on for all ages in a billion dollar market. But questions remain: do toys and games improve thinking or IQ, or do they just make a child better at playing the games? Our authors examine the market and give us an inside look at some of the research behind this billion-dollar industry</i>.</p>","PeriodicalId":72553,"journal":{"name":"Cerebrum : the Dana forum on brain science","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7075358/pdf/cer-01-19.pdf","citationCount":"0","resultStr":"{\"title\":\"Brain Training for Kids: Adding a Human Touch.\",\"authors\":\"Brenna Hassinger-Das, Kathy Hirsh-Pasek\",\"doi\":\"\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p><i>Editor's Note: Google \\\"brain games for kids\\\" and you can find apps, board games, puzzles, phonic fun, improvisational games-the list goes on and on for all ages in a billion dollar market. But questions remain: do toys and games improve thinking or IQ, or do they just make a child better at playing the games? Our authors examine the market and give us an inside look at some of the research behind this billion-dollar industry</i>.</p>\",\"PeriodicalId\":72553,\"journal\":{\"name\":\"Cerebrum : the Dana forum on brain science\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7075358/pdf/cer-01-19.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cerebrum : the Dana forum on brain science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cerebrum : the Dana forum on brain science","FirstCategoryId":"1085","ListUrlMain":"","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Editor's Note: Google "brain games for kids" and you can find apps, board games, puzzles, phonic fun, improvisational games-the list goes on and on for all ages in a billion dollar market. But questions remain: do toys and games improve thinking or IQ, or do they just make a child better at playing the games? Our authors examine the market and give us an inside look at some of the research behind this billion-dollar industry.