膝关节康复过程中的乐趣:一种新的基于android的训练设备的可行性和可接受性测试。

The open medical informatics journal Pub Date : 2017-08-10 eCollection Date: 2017-01-01 DOI:10.2174/1874431101711010029
Thomas Sanjay Weber-Spickschen, Christian Colcuc, Alexander Hanke, Jan-Dierk Clausen, Paul Abraham James, Hauke Horstmann
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引用次数: 6

摘要

目的:膝关节损伤和手术后康复的最初目标是实现膝关节完全伸展和激活股四头肌。除了常规的物理治疗外,一种基于机器人的膝关节训练装置旨在帮助患者实现这些目标,并在早期康复期间提高依从性。这款膝盖训练设备将电脑游戏中的乐趣与肌肉训练或康复相结合。我们的目的是测试这种新设备的可行性和可接受性。方法:50名志愿者参加了电脑游戏辅助设备的测试。第一场比赛是高前锋比赛,记录了最大的膝盖伸展力量。第二个游戏涉及控制股四头肌的肌肉力量来模拟驾驶飞机,以记录肌肉激活的准确性。受试者通过完成一份简单的问卷来评估这个游戏。结果:使用过程中未出现任何技术问题。使用该设备后,没有受试者抱怨有任何不适。测量包括最大膝关节伸展力,膝关节肌肉激活和控制成功记录。受试者将他们使用该设备的体验评为“优秀”或“非常好”,并同意该设备可以激励和监测膝关节康复训练的进展。结论:据我们所知,这是第一个基于机器人的快速跟踪膝关节康复训练工具。所有受试者都对这个电脑游戏辅助的膝关节装置给出了非常积极的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device.

Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device.

Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device.

Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device.

Purpose: The initial goals of rehabilitation after knee injuries and operations are to achieve full knee extension and to activate quadriceps muscle. In addition to regular physiotherapy, an android-based knee training device is designed to help patients achieve these goals and improve compliance in the early rehabilitation period. This knee training device combines fun in a computer game with muscular training or rehabilitation. Our aim was to test the feasibility and acceptability of this new device.

Methods: 50 volunteered subjects enrolled to test out the computer game aided device. The first game was the high-striker game, which recorded maximum knee extension power. The second game involved controlling quadriceps muscular power to simulate flying an aeroplane in order to record accuracy of muscle activation. The subjects evaluated this game by completing a simple questionnaire.

Results: No technical problem was encountered during the usage of this device. No subjects complained of any discomfort after using this device. Measurements including maximum knee extension power, knee muscle activation and control were recorded successfully. Subjects rated their experience with the device as either excellent or very good and agreed that the device can motivate and monitor the progress of knee rehabilitation training.

Conclusion: To the best of our knowledge, this is the first android-based tool available to fast track knee rehabilitation training. All subjects gave very positive feedback to this computer game aided knee device.

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