重定向触摸:弯曲虚拟空间中的训练和适应。

Luv Kohli, Mary C Whitton, Frederick P Brooks
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引用次数: 51

摘要

重定向触摸是一种技术,其中虚拟空间被扭曲,将许多虚拟物体映射到一个作为被动触觉支柱的真实物体上。最近的研究表明,这种映射通常是可以预见的,不会被注意到,对任务表现几乎没有影响。我们研究了在真实环境、非扭曲虚拟环境和扭曲虚拟环境下快速瞄准任务的训练和适应。体验扭曲虚拟空间的参与者报告说,他们最初有一种奇怪的感觉,但在短暂的重复暴露后,他们适应了扭曲的空间。我们的数据表明,所有的虚拟训练都不如现实世界的训练有效,但经过适应,参与者在扭曲的虚拟空间和在未扭曲的虚拟空间中训练得一样好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Redirected Touching: Training and Adaptation in Warped Virtual Spaces.

Redirected Touching is a technique in which virtual space is warped to map many virtual objects onto one real object that serves as a passive haptic prop. Recent work suggests that this mapping can often be predictably unnoticeable and have little effect on task performance. We investigated training and adaptation on a rapid aiming task in a real environment, an unwarped virtual environment, and a warped virtual environment. Participants who experienced a warped virtual space reported an initial strange sensation, but adapted to the warped space after short repeated exposure. Our data indicate that all the virtual training was less effective than real-world training, but after adaptation, participants trained as well in a warped virtual space as in an unwarped one.

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