数字和自适应游戏的意义和目的:范围审查。

IF 1.5 4区 医学 Q3 REHABILITATION
Kevin Berner, Mary O'Donnell, Jessica Bell, Jillian C Salis
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引用次数: 0

摘要

数字游戏是人们一生中最受欢迎的休闲职业。职业治疗从业者应该理解数字游戏对残疾人的意义和目的。本文探讨了同行评议的文献,探讨了数字游戏对残疾人的意义和目的。按照JBI范围评估指南,对四个数据库的文献(2006-2023)进行结构化检索。三位独立的审稿人使用范围审查方法完成了文章筛选、选择和提取。48篇纳入的文章涵盖了一系列诊断、环境、背景和结果。研究探讨了游戏作为一种治疗工具,虚拟现实游戏的结果,数字游戏对认知再训练和残疾玩家的体验。有限的研究将意义和目的作为主要结果。未来关于意义和目的结果的研究将有助于提供支持游戏作为职业的知识和技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Meaning and Purpose of Digital and Adaptive Gaming: A Scoping Review.

Digital gaming is a popular leisure occupation for people across the lifespan. Occupational therapy practitioners should understand the meaning and purpose of digital gaming for people with disabilities. This scoping review explores peer-reviewed literature investigating the meaning and purpose of digital gaming for people with disabilities. A structured search of the literature (2006-2023) was performed with four databases following the JBI Guidance for Scoping Reviews. Three independent reviewers completed article screening, selection, and extraction using a scoping review approach. Forty-eight included articles covered a range of diagnoses, settings, contexts, and outcomes. Studies explored exergaming as a therapeutic tool, outcomes of virtual reality gaming, digital gaming for cognitive retraining and the experience of disabled gamers. Limited studies examined meaning and purpose as a primary outcome. Future research around outcomes of meaning and purpose could contribute to knowledge and skills to support gaming as an occupation.

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来源期刊
CiteScore
2.60
自引率
7.10%
发文量
54
期刊介绍: The aim of OTJR: Occupation, Participation and Health is to advance knowledge and science in occupational therapy and related fields, nationally and internationally, through the publication of scholarly literature and research. The journal publishes research that advances the understanding of occupation as it relates to participation and health.
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