谎言说服

IF 1 3区 经济学 Q3 ECONOMICS
Zhaotian Luo , Arturas Rozenas
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引用次数: 0

摘要

我们研究讲话者在与听众交流时如何获取信息,当他们可能会歪曲信息时。在二元动作设置中,我们描述了说话人的最佳信息设计和所获得的信息如实披露的参数条件。当参与者的偏好完全不一致时,说话者就会使用与他们不能撒谎时相同的信息结构,并如实传达信息。相比之下,当参与者的偏好足够一致时,说话者会选择一种不同的信息结构,从而产生更有说服力的信念,并使谎言处于平衡状态。当谎言更难被发现时,说话者由于缺乏承诺能力而造成的福利损失更为明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Lying in persuasion
We study how the speaker acquires information when they can misrepresent it in communication with the audience. In a binary action setup, we characterize the speaker's optimal information design and the parametric conditions under which the acquired information is disclosed truthfully. When the players' preferences are sufficiently misaligned, the speaker uses the same information structure as when they could not lie, and they communicate that information truthfully. By contrast, when the players' preferences are sufficiently aligned, the speaker chooses a different information structure that generates more persuasive beliefs and induces lying in equilibrium. The speaker's loss of welfare due to the lack of commitment power is more pronounced when lies are harder to detect.
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来源期刊
CiteScore
1.90
自引率
9.10%
发文量
148
期刊介绍: Games and Economic Behavior facilitates cross-fertilization between theories and applications of game theoretic reasoning. It consistently attracts the best quality and most creative papers in interdisciplinary studies within the social, biological, and mathematical sciences. Most readers recognize it as the leading journal in game theory. Research Areas Include: • Game theory • Economics • Political science • Biology • Computer science • Mathematics • Psychology
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