HoloJig:交互式语音提示指定生成AI环境。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Llogari Casas, Samantha Hannah, Kenny Mitchell
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引用次数: 0

摘要

HoloJig提供了一种交互式的语音到虚拟现实的虚拟现实体验,可以根据现场语音描述实时生成各种环境。与依赖于预构建资产的传统VR系统不同,HoloJig通过基于深度的视差3D渲染动态创建个性化和沉浸式虚拟空间,允许用户通过口头提示定义沉浸式环境的特征。这种生成方法为互动体验开辟了新的可能性,包括模拟、培训、协作工作空间和娱乐。除了语音到vr环境的生成,HoloJig的一个关键创新是其渐进式视觉转换机制,该机制可以在先前生成的环境和新请求的环境之间平滑地分解,减轻了神经计算造成的延迟。该功能确保了无缝和连续的用户体验,即使是在远程服务器上呈现新场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HoloJig: Interactive Spoken Prompt Specified Generative AI Environments.

HoloJig offers an interactive, speech-to-virtual reality (VR), VR experience that generates diverse environments in real time based on live spoken descriptions. Unlike traditional VR systems that rely on prebuilt assets, HoloJig dynamically creates personalized and immersive virtual spaces with depth-based parallax 3D rendering, allowing users to define the characteristics of their immersive environment through verbal prompts. This generative approach opens up new possibilities for interactive experiences, including simulations, training, collaborative workspaces, and entertainment. In addition to speech-to-VR environment generation, a key innovation of HoloJig is its progressive visual transition mechanism, which smoothly dissolves between previously generated and newly requested environments, mitigating the delay caused by neural computations. This feature ensures a seamless and continuous user experience, even as new scenes are being rendered on remote servers.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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