沉浸式互动学习与eDIVE:创建协作式VR教育体验的解决方案

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Vojtěch Brůža, Alžběta Šašinková, Čeněk Šašinka, Zdeněk Stachoň, Barbora Kozlíková, Jiří Chmelík
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引用次数: 0

摘要

虚拟现实(VR)技术作为一种增强学习体验和参与的工具在教育中越来越受欢迎。本文通过引入一种名为eDIVE的新颖解决方案,解决了缺乏合适的工具来为虚拟环境创建多用户沉浸式教育内容的问题。该解决方案旨在促进协作式沉浸式教育VR体验的发展。它是与心理学家和教育工作者密切合作开发的,解决了这些专业人士确定的特定功能需求。eDIVE允许创作者广泛修改、扩展或开发全新的VR体验。eDIVE最终使协作式VR教育对所有利益相关者来说更容易获得和包容。它的实用性通过示范学习场景来展示,与经验丰富的教育工作者合作开发,并通过实际用户研究进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Immersive and Interactive Learning With eDIVE: A Solution for Creating Collaborative VR Education Experiences

Immersive and Interactive Learning With eDIVE: A Solution for Creating Collaborative VR Education Experiences

Virtual reality (VR) technology has become increasingly popular in education as a tool for enhancing learning experiences and engagement. This paper addresses the lack of a suitable tool for creating multi-user immersive educational content for virtual environments by introducing a novel solution called eDIVE. The solution is designed to facilitate the development of collaborative immersive educational VR experiences. Developed in close collaboration with psychologists and educators, it addresses specific functional needs identified by these professionals. eDIVE allows creators to extensively modify, expand or develop entirely new VR experiences. eDIVE ultimately makes collaborative VR education more accessible and inclusive for all stakeholders. Its utility is demonstrated through exemplary learning scenarios, developed in collaboration with experienced educators, and evaluated through real-world user studies.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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