代数的球柱体和屈光不正,和他们的平均值,方差,和标准偏差。

W F Harris
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引用次数: 122

摘要

球柱和折射误差可以用矩阵表示。矩阵代数提供了一些方法,通过这些方法可以对球柱进行加法、减法、乘法、倒运算和幂运算,并且可以提取根。对球柱体定义了这些操作,并给出了实例。根据这些操作,定义了屈光不正的几种方法:算术方法、调和方法和二次方法。此外,还可以定义屈光不正的方差和标准偏差。这些数量应该为屈光不正总体统计分析的正式方法提供基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Algebra of sphero-cylinders and refractive errors, and their means, variance, and standard deviation.

Sphero-cylinders and refractive errors can be represented by matrices. Matrix algebra provides methods whereby sphero-cylinders can be added, subtracted, multiplied, inverted, and raised to powers and can have roots extracted. These operations are defined for sphero-cylinders and examples are given. In terms of these operations a number of means of refractive errors are defined: the arithmetic, harmonic, and quadratic means. Furthermore it is possible to define a variance and standard deviation for refractive errors. These quantities should provide a basis for a formal approach to the statistical analysis of populations of refractive errors.

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