Mohammad Reza Abedi;Mehdi Fasanghari;Mohammad Akbari;Nader Mokari;Halim Yanikomeroglu
{"title":"资源共享的多租户城域网动态定价:堆栈博弈方法","authors":"Mohammad Reza Abedi;Mehdi Fasanghari;Mohammad Akbari;Nader Mokari;Halim Yanikomeroglu","doi":"10.1109/OJCOMS.2024.3480987","DOIUrl":null,"url":null,"abstract":"Network slicing is used to support the stringent requirements of sixth generation (6G) services by dividing an infrastructure network into multiple logical networks that can enable service-oriented resource allocation. However, there are several orchestration issues when considering multiple infrastructure providers (InPs) and multiple tenants in a recursive architecture. There are also challenging issues in designing efficient auction mechanisms for such multi-domain and multi-tenant network slicing. To address these challenges, we consider multi-tenant management and orchestration as a multi-buyer, multi-seller scenario, and propose a novel two-stage auction mechanism that aims to increase the overall utility of all participants while mitigating the overall cost of the network. We formulate this two-stage auction mechanism as a multi-leader multi-follower (MLMF) Stackelberg game approach that converges to a Stackelberg equilibrium. In this game, there are multiple InPs that lease network, computing, and storage infrastructure resources to multiple Tier1 tenants in the first stage of the auction mechanism. Next, Tier1 tenants instantiate triple 6G slices as extremely reliable and low-latency communications (eURLLC), ultra-massive machine-type communications (umMTC), and further enhanced mobile broadband (FeMBB) slices, and lease smaller slices to Tier2 tenants through the second step of the auction mechanism. Tier2 tenants then serve different eURLLC, umMTC, and FeMBB users who have specific and mostly different requirements and constraints, while Tier2 tenants manage their own resources to maximize their utility. Due to the distributed nature of the proposed problem, we consider distributed reinforcement learning (DRL) as a solution. Simulation results show that our DRL-based solution increases the average profit of the network by 19% compared to the existing state-of-the-art benchmark.","PeriodicalId":33803,"journal":{"name":"IEEE Open Journal of the Communications Society","volume":"5 ","pages":"7002-7021"},"PeriodicalIF":6.3000,"publicationDate":"2024-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10716743","citationCount":"0","resultStr":"{\"title\":\"Dynamic Pricing in Multi-Tenant MANO With Resource Sharing: A Stackelberg Game Approach\",\"authors\":\"Mohammad Reza Abedi;Mehdi Fasanghari;Mohammad Akbari;Nader Mokari;Halim Yanikomeroglu\",\"doi\":\"10.1109/OJCOMS.2024.3480987\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Network slicing is used to support the stringent requirements of sixth generation (6G) services by dividing an infrastructure network into multiple logical networks that can enable service-oriented resource allocation. 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Next, Tier1 tenants instantiate triple 6G slices as extremely reliable and low-latency communications (eURLLC), ultra-massive machine-type communications (umMTC), and further enhanced mobile broadband (FeMBB) slices, and lease smaller slices to Tier2 tenants through the second step of the auction mechanism. Tier2 tenants then serve different eURLLC, umMTC, and FeMBB users who have specific and mostly different requirements and constraints, while Tier2 tenants manage their own resources to maximize their utility. Due to the distributed nature of the proposed problem, we consider distributed reinforcement learning (DRL) as a solution. 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Dynamic Pricing in Multi-Tenant MANO With Resource Sharing: A Stackelberg Game Approach
Network slicing is used to support the stringent requirements of sixth generation (6G) services by dividing an infrastructure network into multiple logical networks that can enable service-oriented resource allocation. However, there are several orchestration issues when considering multiple infrastructure providers (InPs) and multiple tenants in a recursive architecture. There are also challenging issues in designing efficient auction mechanisms for such multi-domain and multi-tenant network slicing. To address these challenges, we consider multi-tenant management and orchestration as a multi-buyer, multi-seller scenario, and propose a novel two-stage auction mechanism that aims to increase the overall utility of all participants while mitigating the overall cost of the network. We formulate this two-stage auction mechanism as a multi-leader multi-follower (MLMF) Stackelberg game approach that converges to a Stackelberg equilibrium. In this game, there are multiple InPs that lease network, computing, and storage infrastructure resources to multiple Tier1 tenants in the first stage of the auction mechanism. Next, Tier1 tenants instantiate triple 6G slices as extremely reliable and low-latency communications (eURLLC), ultra-massive machine-type communications (umMTC), and further enhanced mobile broadband (FeMBB) slices, and lease smaller slices to Tier2 tenants through the second step of the auction mechanism. Tier2 tenants then serve different eURLLC, umMTC, and FeMBB users who have specific and mostly different requirements and constraints, while Tier2 tenants manage their own resources to maximize their utility. Due to the distributed nature of the proposed problem, we consider distributed reinforcement learning (DRL) as a solution. Simulation results show that our DRL-based solution increases the average profit of the network by 19% compared to the existing state-of-the-art benchmark.
期刊介绍:
The IEEE Open Journal of the Communications Society (OJ-COMS) is an open access, all-electronic journal that publishes original high-quality manuscripts on advances in the state of the art of telecommunications systems and networks. The papers in IEEE OJ-COMS are included in Scopus. Submissions reporting new theoretical findings (including novel methods, concepts, and studies) and practical contributions (including experiments and development of prototypes) are welcome. Additionally, survey and tutorial articles are considered. The IEEE OJCOMS received its debut impact factor of 7.9 according to the Journal Citation Reports (JCR) 2023.
The IEEE Open Journal of the Communications Society covers science, technology, applications and standards for information organization, collection and transfer using electronic, optical and wireless channels and networks. Some specific areas covered include:
Systems and network architecture, control and management
Protocols, software, and middleware
Quality of service, reliability, and security
Modulation, detection, coding, and signaling
Switching and routing
Mobile and portable communications
Terminals and other end-user devices
Networks for content distribution and distributed computing
Communications-based distributed resources control.