AlterVerse:在扩展现实环境中交互式虚拟改变物理对象的框架。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Byung-Kuk Seo, Hye Sun Park, Yong Sun Kim, Mike Potel
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引用次数: 0

摘要

本文介绍的 AlterVerse 是一种通过视觉幻觉在扩展现实环境中交互式改变物理对象,为用户提供新奇体验的框架。在 AlterVerse 框架中,物理对象通过对齐其三维虚拟复制品实现无缝虚拟化。用户可以对物理对象进行虚拟操作(移动或旋转)和重塑(形状变形或样式变换)。同时,在视觉上将物理对象从物理环境中移除,使人感觉改变直接发生在物理对象上。作为 AlterVerse 框架的一个前景广阔的应用,文章展示了在室内设计或装饰场景中对家居家具进行交互式虚拟改造,而无需对现有家具进行物理改造。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AlterVerse: A Framework for Interactive Virtual Altering of Physical Objects in Extended Reality Environments.

This article presents AlterVerse, a framework that provides users with novel experiences through visual illusions of interactively altering physical objects in extended reality environments. In the AlterVerse framework, physical objects are seamlessly virtualized by aligning their 3-D virtual replicas with them. It enables users to manipulate (move or rotate) and reshape (deform the shapes or transform the styles of) the physical objects virtually. Simultaneously, the physical objects are visually removed from a physical environment, creating the perception that the altering occurs directly on the physical objects. As a promising application of the AlterVerse framework, the article demonstrates interactive virtual altering of home furniture in interior design or decoration scenarios without physically altering existing furniture.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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