全民量子计算:围绕交互式可视量子电路模拟器构建的在线课程。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Juha Reinikainen, Vlad Stirbu, Teiko Heinosaari, Vesa Lappalainen, Tommi Mikkonen, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
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引用次数: 0

摘要

量子计算是一门高度抽象的科学学科,但预计在未来的信息技术中会有很大的实际意义。这就迫使教育工作者寻求新的方法来教授量子计算,以满足背景各异、没有量子物理知识背景的学生的需求。我们围绕交互式量子电路模拟器开发了一门在线课程,旨在轻松创建和维护难度不等的课程材料。即时反馈和自动评估任务降低了所有学生进入量子计算的门槛,无论其背景如何。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Quantum Computing for All: Online Courses Built Around an Interactive Visual Quantum Circuit Simulator.

Quantum computing is a highly abstract scientific discipline, which, however, is expected to have great practical relevance in future information technology. This forces educators to seek new methods to teach quantum computing for students with diverse backgrounds and with no prior knowledge of quantum physics. We have developed an online course built around an interactive quantum circuit simulator designed to enable easy creation and maintenance of course material with ranging difficulty. The immediate feedback and automatically evaluated tasks lower the entry barrier to quantum computing for all students, regardless of their background.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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