Rita Horváth , Ágnes Buvár , Róbert Urbán , Zsolt Demetrovics , Ágnes Zsila
{"title":"游戏中的榜样:一厢情愿的认同和适应不良的白日梦会调节成名欲望与游戏参与之间的关联。","authors":"Rita Horváth , Ágnes Buvár , Róbert Urbán , Zsolt Demetrovics , Ágnes Zsila","doi":"10.1016/j.comppsych.2024.152538","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><div>The popularity of video games has considerably increased in recent years, with approximately 3.24 billion players worldwide in 2021. Empirical evidence suggests that the quality of engagement in video games can determine whether a gaming activity is associated with psychological distress (i.e., problematic gaming) or self-enhancing outcomes (i.e., esports career pursuits). This study investigates the role of influential gaming role models and other external factors relating to fame appeal in gamers' different ways of engagement.</div></div><div><h3>Methods</h3><div>A total of 803 adolescent and adult gamers (89.29 % male, <em>M</em>age = 24.90 years, <em>SD</em> = 6.13) were recruited through an online questionnaire.</div></div><div><h3>Results</h3><div>A path analysis was constructed demonstrating that wishful identification partially mediated the relationship between desire for fame and esports career planning. Moreover, maladaptive daydreaming fully mediated the association between desire for fame and gaming disorder symptoms. Wishful identification with gaming role models predicted both esports career planning and gaming disorder symptoms.</div></div><div><h3>Conclusions</h3><div>The findings shed light on the importance of considering the role of gaming role models in predicting healthy and problematic gaming patterns.</div></div>","PeriodicalId":10554,"journal":{"name":"Comprehensive psychiatry","volume":"135 ","pages":"Article 152538"},"PeriodicalIF":4.3000,"publicationDate":"2024-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Role models in gaming: Wishful identification and maladaptive daydreaming mediate the association between desire for fame and game engagement\",\"authors\":\"Rita Horváth , Ágnes Buvár , Róbert Urbán , Zsolt Demetrovics , Ágnes Zsila\",\"doi\":\"10.1016/j.comppsych.2024.152538\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background</h3><div>The popularity of video games has considerably increased in recent years, with approximately 3.24 billion players worldwide in 2021. Empirical evidence suggests that the quality of engagement in video games can determine whether a gaming activity is associated with psychological distress (i.e., problematic gaming) or self-enhancing outcomes (i.e., esports career pursuits). This study investigates the role of influential gaming role models and other external factors relating to fame appeal in gamers' different ways of engagement.</div></div><div><h3>Methods</h3><div>A total of 803 adolescent and adult gamers (89.29 % male, <em>M</em>age = 24.90 years, <em>SD</em> = 6.13) were recruited through an online questionnaire.</div></div><div><h3>Results</h3><div>A path analysis was constructed demonstrating that wishful identification partially mediated the relationship between desire for fame and esports career planning. Moreover, maladaptive daydreaming fully mediated the association between desire for fame and gaming disorder symptoms. Wishful identification with gaming role models predicted both esports career planning and gaming disorder symptoms.</div></div><div><h3>Conclusions</h3><div>The findings shed light on the importance of considering the role of gaming role models in predicting healthy and problematic gaming patterns.</div></div>\",\"PeriodicalId\":10554,\"journal\":{\"name\":\"Comprehensive psychiatry\",\"volume\":\"135 \",\"pages\":\"Article 152538\"},\"PeriodicalIF\":4.3000,\"publicationDate\":\"2024-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Comprehensive psychiatry\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0010440X24000890\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHIATRY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Comprehensive psychiatry","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0010440X24000890","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHIATRY","Score":null,"Total":0}
Role models in gaming: Wishful identification and maladaptive daydreaming mediate the association between desire for fame and game engagement
Background
The popularity of video games has considerably increased in recent years, with approximately 3.24 billion players worldwide in 2021. Empirical evidence suggests that the quality of engagement in video games can determine whether a gaming activity is associated with psychological distress (i.e., problematic gaming) or self-enhancing outcomes (i.e., esports career pursuits). This study investigates the role of influential gaming role models and other external factors relating to fame appeal in gamers' different ways of engagement.
Methods
A total of 803 adolescent and adult gamers (89.29 % male, Mage = 24.90 years, SD = 6.13) were recruited through an online questionnaire.
Results
A path analysis was constructed demonstrating that wishful identification partially mediated the relationship between desire for fame and esports career planning. Moreover, maladaptive daydreaming fully mediated the association between desire for fame and gaming disorder symptoms. Wishful identification with gaming role models predicted both esports career planning and gaming disorder symptoms.
Conclusions
The findings shed light on the importance of considering the role of gaming role models in predicting healthy and problematic gaming patterns.
期刊介绍:
"Comprehensive Psychiatry" is an open access, peer-reviewed journal dedicated to the field of psychiatry and mental health. Its primary mission is to share the latest advancements in knowledge to enhance patient care and deepen the understanding of mental illnesses. The journal is supported by a diverse team of international editors and peer reviewers, ensuring the publication of high-quality research with a strong focus on clinical relevance and the implications for psychopathology.
"Comprehensive Psychiatry" encourages authors to present their research in an accessible manner, facilitating engagement with clinicians, policymakers, and the broader public. By embracing an open access policy, the journal aims to maximize the global impact of its content, making it readily available to a wide audience and fostering scientific collaboration and public awareness beyond the traditional academic community. This approach is designed to promote a more inclusive and informed dialogue on mental health, contributing to the overall progress in the field.