文化因素如何影响游戏评价:文化真实性和感知努力的作用

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
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引用次数: 0

摘要

作为文化产品,游戏经常融入文化元素,根据其与现实世界文化的联系程度,可分为索引 性元素和标志性元素。索引性元素更直接地与特定的文化参照物联系在一起,而标志性元素则更具象征意义。本研究通过二手数据分析和三个实验来探讨这些元素如何影响游戏评价。我们的研究结果表明,索引性元素比标志性元素更能增强人们对文化真实性的感知,但并不一定能带来更好的游戏评价。相反,标志性元素会对感知到的努力产生积极影响,从而有助于获得更好的游戏评价。此外,对于有强烈追求真实性动机的玩家来说,索引性元素会通过增加感知到的文化真实性来提高游戏评价。这项研究有助于从理论上理解游戏设计中的文化元素整合,同时也为游戏开发者和文化产品公司提供了可操作的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How cultural elements shape game evaluations: The role of cultural authenticity and perceived effort

As cultural products, games frequently integrate cultural elements, which can be classified as indexical elements or iconic elements based on their degree of connection to real-world cultures. Indexical elements are more directly tied to specific cultural references, while iconic elements are more symbolic. This study explores how these elements influence game evaluations through secondary data analysis and three experiments. Our findings reveal that indexical elements indexical elements enhance perceived cultural authenticity more than iconic elements, but do not necessarily lead to better game evaluations. Conversely, iconic elements positively impact perceived effort, which contributes to better game evaluations. Furthermore, for players with strong authenticity-seeking motivations, indexical elements improve game evaluations by increasing perceived cultural authenticity. This research contributes to the theoretical understanding of cultural element integration in game design, while providing actionable insights for game developers and cultural product firms.

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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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