{"title":"游戏化类型如何影响道路上的环保驾驶?","authors":"Eetu Wallius , Dicle Berfin Köse","doi":"10.1016/j.trf.2024.08.036","DOIUrl":null,"url":null,"abstract":"<div><p>This study reviews the research on the use of gamification in the eco-driving context. Through a systematic literature review (N=28), it analyzes the effectiveness of different gamification types (i.e., achievement, social, and fictional). Their effectiveness is investigated from a theory of affordances perspective, and gamification affordances, psychological outcomes, and behavioral outcomes are analyzed in detail in the reviewed corpus. The results show that achievement-oriented gamification is the most prominent type of gamification that has been studied and has shown largely positive results in improving energy-efficient driver behavior, such as reduced fuel consumption and acceleration. In contrast, there is little research on the effectiveness of social and fictional gamification. Additionally, there is a need for research to clarify the psychological effects of specific gamification affordances. In light of the current research, the study provides design implications as well as avenues for future research.</p></div>","PeriodicalId":48355,"journal":{"name":"Transportation Research Part F-Traffic Psychology and Behaviour","volume":"107 ","pages":"Pages 288-300"},"PeriodicalIF":3.5000,"publicationDate":"2024-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1369847824002432/pdfft?md5=4268f386136b0ebe76f9569f4395067f&pid=1-s2.0-S1369847824002432-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Fictional or Real? a review of how gamification types effect eco-driving on the road\",\"authors\":\"Eetu Wallius , Dicle Berfin Köse\",\"doi\":\"10.1016/j.trf.2024.08.036\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>This study reviews the research on the use of gamification in the eco-driving context. Through a systematic literature review (N=28), it analyzes the effectiveness of different gamification types (i.e., achievement, social, and fictional). Their effectiveness is investigated from a theory of affordances perspective, and gamification affordances, psychological outcomes, and behavioral outcomes are analyzed in detail in the reviewed corpus. The results show that achievement-oriented gamification is the most prominent type of gamification that has been studied and has shown largely positive results in improving energy-efficient driver behavior, such as reduced fuel consumption and acceleration. In contrast, there is little research on the effectiveness of social and fictional gamification. Additionally, there is a need for research to clarify the psychological effects of specific gamification affordances. In light of the current research, the study provides design implications as well as avenues for future research.</p></div>\",\"PeriodicalId\":48355,\"journal\":{\"name\":\"Transportation Research Part F-Traffic Psychology and Behaviour\",\"volume\":\"107 \",\"pages\":\"Pages 288-300\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2024-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S1369847824002432/pdfft?md5=4268f386136b0ebe76f9569f4395067f&pid=1-s2.0-S1369847824002432-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Transportation Research Part F-Traffic Psychology and Behaviour\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1369847824002432\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, APPLIED\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Transportation Research Part F-Traffic Psychology and Behaviour","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1369847824002432","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, APPLIED","Score":null,"Total":0}
Fictional or Real? a review of how gamification types effect eco-driving on the road
This study reviews the research on the use of gamification in the eco-driving context. Through a systematic literature review (N=28), it analyzes the effectiveness of different gamification types (i.e., achievement, social, and fictional). Their effectiveness is investigated from a theory of affordances perspective, and gamification affordances, psychological outcomes, and behavioral outcomes are analyzed in detail in the reviewed corpus. The results show that achievement-oriented gamification is the most prominent type of gamification that has been studied and has shown largely positive results in improving energy-efficient driver behavior, such as reduced fuel consumption and acceleration. In contrast, there is little research on the effectiveness of social and fictional gamification. Additionally, there is a need for research to clarify the psychological effects of specific gamification affordances. In light of the current research, the study provides design implications as well as avenues for future research.
期刊介绍:
Transportation Research Part F: Traffic Psychology and Behaviour focuses on the behavioural and psychological aspects of traffic and transport. The aim of the journal is to enhance theory development, improve the quality of empirical studies and to stimulate the application of research findings in practice. TRF provides a focus and a means of communication for the considerable amount of research activities that are now being carried out in this field. The journal provides a forum for transportation researchers, psychologists, ergonomists, engineers and policy-makers with an interest in traffic and transport psychology.