Cameron Browne, Markus Niebisch, Alain Brobecker, Stephen Tavener
{"title":"到达国际象棋意外的国际象棋变体","authors":"Cameron Browne, Markus Niebisch, Alain Brobecker, Stephen Tavener","doi":"10.3233/icg-240253","DOIUrl":null,"url":null,"abstract":"Reach Chess is a chess variant discovered by accident while testing the Ludii general game system, in which a simple rule change fundamentally subverts the nature of the standard game. This paper describes Reach Chess, how it came to exist, and reveals its character through a brief analysis and puzzle with annotated solution.","PeriodicalId":50395,"journal":{"name":"Icga Journal","volume":"39 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Reach Chess: An accidental chess variant\",\"authors\":\"Cameron Browne, Markus Niebisch, Alain Brobecker, Stephen Tavener\",\"doi\":\"10.3233/icg-240253\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Reach Chess is a chess variant discovered by accident while testing the Ludii general game system, in which a simple rule change fundamentally subverts the nature of the standard game. This paper describes Reach Chess, how it came to exist, and reveals its character through a brief analysis and puzzle with annotated solution.\",\"PeriodicalId\":50395,\"journal\":{\"name\":\"Icga Journal\",\"volume\":\"39 1\",\"pages\":\"\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2024-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Icga Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.3233/icg-240253\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Icga Journal","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3233/icg-240253","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Reach Chess is a chess variant discovered by accident while testing the Ludii general game system, in which a simple rule change fundamentally subverts the nature of the standard game. This paper describes Reach Chess, how it came to exist, and reveals its character through a brief analysis and puzzle with annotated solution.
期刊介绍:
The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to:
(1) the current state of game-playing programs for classic and modern board and card games
(2) the current state of virtual, casual and video games
(3) new theoretical developments in game-related research, and
(4) general scientific contributions produced by the study of games.
Also welcome is research on topics such as:
(5) social aspects of computer games
(6) cognitive research of how humans play games
(7) capture and analysis of game data, and
(8) issues related to networked games are invited to submit their contributions.