到达国际象棋意外的国际象棋变体

IF 0.2 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Icga Journal Pub Date : 2024-09-10 DOI:10.3233/icg-240253
Cameron Browne, Markus Niebisch, Alain Brobecker, Stephen Tavener
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引用次数: 0

摘要

到达棋是在测试 Ludii 通用游戏系统时意外发现的一种国际象棋变体,其中一个简单的规则变化从根本上颠覆了标准游戏的性质。本文介绍了 "到达棋",它是如何出现的,并通过简要分析和带有注解的谜题揭示了它的特点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reach Chess: An accidental chess variant
Reach Chess is a chess variant discovered by accident while testing the Ludii general game system, in which a simple rule change fundamentally subverts the nature of the standard game. This paper describes Reach Chess, how it came to exist, and reveals its character through a brief analysis and puzzle with annotated solution.
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来源期刊
Icga Journal
Icga Journal 工程技术-计算机:软件工程
自引率
25.00%
发文量
16
期刊介绍: The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to: (1) the current state of game-playing programs for classic and modern board and card games (2) the current state of virtual, casual and video games (3) new theoretical developments in game-related research, and (4) general scientific contributions produced by the study of games. Also welcome is research on topics such as: (5) social aspects of computer games (6) cognitive research of how humans play games (7) capture and analysis of game data, and (8) issues related to networked games are invited to submit their contributions.
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