视频游戏运动中的情景可视化

Federica Bucchieri, Lijie Yao, Petra Isenberg
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引用次数: 0

摘要

我们对视频游戏背景下的运动情景可视化进行了系统回顾。视频游戏在游戏过程中会产生丰富的动态数据集,这些数据集通常会被可视化,以帮助玩家在游戏中取得成功。这些可视化通常是移动的,要么是因为它们附着在移动的游戏元素上,要么是因为摄像头的变化。我们希望了解这种运动和游戏背景因素在多大程度上会影响玩家如何阅读这些可视化效果。为了夯实我们的工作基础,我们调查了 160 个运动中的可视化及其在游戏世界中的嵌入情况。在此,我们将报告我们对这些可视化效果的分析和分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Situated Visualization in Motion for Video Games
We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these visualizations are moving either because they are attached to moving game elements or due to camera changes. We want to understand to what extent this motion and contextual game factors impact how players can read these visualizations. In order to ground our work, we surveyed 160 visualizations in motion and their embeddings in the game world. Here, we report on our analysis and categorization of these visualizations.
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