图尔基耶青年中女性在游戏文化中争取话语权的斗争

IF 2 4区 社会学 Q1 SOCIAL SCIENCES, INTERDISCIPLINARY
Zuhal Gök Demir, Fulya Erendağ Sümer, Çiğdem Karakaya, Şükrü Aydın
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引用次数: 0

摘要

随着电子游戏的不断普及,研究电子游戏如何影响社会中的性别动态非常重要。电子游戏可以成为一种强大的力量,塑造人们对社会现实的看法,包括青少年玩家对性别角色的看法。视频游戏提供的图像和信息可以塑造对性别角色的看法和社会对外貌的期望,对期望、思想和态度日趋成熟的青少年的影响可能更大。因此,本文于 2021 年 6 月通过 Zoom 平台分别对男性和女性青少年游戏玩家进行了焦点小组讨论,旨在介绍土耳其青少年游戏玩家的性别观点。本文采用主题分析法对七个主题下的数据进行了分析,这七个主题分别是:游戏风格的表现;电子游戏中人物的刻画;对游戏玩家刻板印象的反思;电子游戏中人物的平等;电子游戏中的欺凌;电子游戏中他人的表现;以及对性别平等的看法。研究结果表明,男性和女性青少年对性别平等的看法更为开放,并意识到变革的艰难。然而,如果对他们的见解进行详细研究,就会发现男性游戏玩家仍然认为性别角色是陈规定型的,而女性游戏玩家则将性别平等自然化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Women’s Struggle for a Voice in Gaming Culture Among Youth in Türkiye
It is important to examine how video games affect gender-based dynamics in society as their popularity continues to rise. Video games can be a powerful force in shaping perceptions of social reality, including teenage gamers’ perceptions of gender roles. The impact of video games may be more influential for teenagers who are maturing their expectations, thoughts, and attitudes by providing images and messages that can shape the perceptions of gender roles and societal expectations of appearances. Thus, the paper aims to introduce the gender insights of teenage gamers in Türkiye by conducting separate focus group discussions for male and female teenage gamers via the Zoom platform in June 2021. Data were analyzed using thematic analysis under seven themes; representation of game style; depiction of characters in video games; reflection about stereotypes towards gamers; equality of characters in video games; bullying in video games; representation of others in video games; and perspective on gender equality. The findings suggest that both male and female teenagers are more open-minded about gender equality and aware of the struggles of change. However, when their insights are researched in detail it is clear that male gamers still perceive stereotypic gender roles whereas female gamers naturalized gender equality.
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来源期刊
Sage Open
Sage Open SOCIAL SCIENCES, INTERDISCIPLINARY-
CiteScore
3.40
自引率
5.00%
发文量
721
审稿时长
12 weeks
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