{"title":"从商业角度看创新电子竞技的方法","authors":"","doi":"10.1016/j.jik.2024.100555","DOIUrl":null,"url":null,"abstract":"<div><p>eSports, as a competitive activity related to the video game industry has attracted significant attention in recent years. Using co-citation analysis of references and authors, bibliographic coupling of sources, and author keyword co-occurrence analysis, this paper aims to carry out a bibliometric study using information extracted from the Web of Science database between 2010 and 2022 to provide an overview of the current knowledge structure of eSports and its evolution over time from a specific perspective related to Business, Management and Economic (BM&E) issues. This analysis reveals that the current body of literature focuses primarily on key aspects, such as defining eSports, differentiating them from traditional sports, and exploring their commercial potential within the entertainment industry. This study contributes to the advancement of knowledge related to the BM&E-eSports research field by providing information on the lack of theoretical foundations, current trends, and potential future research directions. The practical implications of this study can help both researchers identify the most relevant topics and key aspects in the BM&E-eSports research field and help business managers make appropriate decisions and design effective strategies to manage eSports organizations. Overall, this research lays the foundation for future studies that aim to understand the business potential of eSports and its impact on the market and society.</p></div>","PeriodicalId":46792,"journal":{"name":"Journal of Innovation & Knowledge","volume":null,"pages":null},"PeriodicalIF":15.6000,"publicationDate":"2024-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2444569X24000945/pdfft?md5=578f6c0e8c3250d6b71d5269010b2c21&pid=1-s2.0-S2444569X24000945-main.pdf","citationCount":"0","resultStr":"{\"title\":\"An approach to innovative eSports from a business perspective\",\"authors\":\"\",\"doi\":\"10.1016/j.jik.2024.100555\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>eSports, as a competitive activity related to the video game industry has attracted significant attention in recent years. 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引用次数: 0
摘要
电子竞技作为一种与电子游戏产业相关的竞技活动,近年来备受关注。本文旨在利用 2010 年至 2022 年期间从 Web of Science 数据库中提取的信息进行文献计量学研究,从与商业、管理和经济(BM&E)问题相关的特定视角概述电子竞技当前的知识结构及其随时间的演变。分析表明,目前的文献主要集中在一些关键方面,如定义电子竞技、将其与传统体育区分开来以及探索其在娱乐产业中的商业潜力。本研究通过提供有关缺乏理论基础、当前趋势和未来潜在研究方向等方面的信息,促进了 BM&E-eSports 研究领域相关知识的发展。本研究的实际意义可以帮助研究人员确定 BM&E-eSports 研究领域中最相关的主题和关键方面,并帮助企业管理者做出适当的决策和设计有效的战略来管理电子竞技组织。总之,本研究为今后旨在了解电子竞技的商业潜力及其对市场和社会的影响的研究奠定了基础。
An approach to innovative eSports from a business perspective
eSports, as a competitive activity related to the video game industry has attracted significant attention in recent years. Using co-citation analysis of references and authors, bibliographic coupling of sources, and author keyword co-occurrence analysis, this paper aims to carry out a bibliometric study using information extracted from the Web of Science database between 2010 and 2022 to provide an overview of the current knowledge structure of eSports and its evolution over time from a specific perspective related to Business, Management and Economic (BM&E) issues. This analysis reveals that the current body of literature focuses primarily on key aspects, such as defining eSports, differentiating them from traditional sports, and exploring their commercial potential within the entertainment industry. This study contributes to the advancement of knowledge related to the BM&E-eSports research field by providing information on the lack of theoretical foundations, current trends, and potential future research directions. The practical implications of this study can help both researchers identify the most relevant topics and key aspects in the BM&E-eSports research field and help business managers make appropriate decisions and design effective strategies to manage eSports organizations. Overall, this research lays the foundation for future studies that aim to understand the business potential of eSports and its impact on the market and society.
期刊介绍:
The Journal of Innovation and Knowledge (JIK) explores how innovation drives knowledge creation and vice versa, emphasizing that not all innovation leads to knowledge, but enduring innovation across diverse fields fosters theory and knowledge. JIK invites papers on innovations enhancing or generating knowledge, covering innovation processes, structures, outcomes, and behaviors at various levels. Articles in JIK examine knowledge-related changes promoting innovation for societal best practices.
JIK serves as a platform for high-quality studies undergoing double-blind peer review, ensuring global dissemination to scholars, practitioners, and policymakers who recognize innovation and knowledge as economic drivers. It publishes theoretical articles, empirical studies, case studies, reviews, and other content, addressing current trends and emerging topics in innovation and knowledge. The journal welcomes suggestions for special issues and encourages articles to showcase contextual differences and lessons for a broad audience.
In essence, JIK is an interdisciplinary journal dedicated to advancing theoretical and practical innovations and knowledge across multiple fields, including Economics, Business and Management, Engineering, Science, and Education.