RelicCARD:通过基于语义的增强现实有形交互设计加强文物探索

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
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引用次数: 0

摘要

文物可视化在教育、历史研究和虚拟博物馆等许多应用领域为更广泛的受众带来了文物数字档案。然而,以往的研究主要集中在文物建模和渲染方面。这些技术虽然提高了可访问性,但在提高用户参与度方面仍然能力有限。在本文中,我们介绍了一种基于语义的增强现实(AR)有形交互设计--RelicCARD,用于探索文物。我们的设计使用易于获取的有形界面来鼓励用户与大量文物进行互动。有形界面允许用户探索、选择和排列文物,以形成自定义场景。为了指导界面的设计,我们将文物语义、有形交互模式和探索任务联系起来,形成了一个形式化的设计空间。我们以有形交互原型的形式实现了设计空间,并通过多个案例研究和专家评估检验了其可行性和有效性。最后,我们讨论了评估结果和未来方向,以改进交互设计空间的设计和实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RelicCARD: Enhancing cultural relics exploration through semantics-based augmented reality tangible interaction design
Cultural relics visualization brings digital archives of relics to broader audiences in many applications, such as education, historical research, and virtual museums. However, previous research mainly focused on modeling and rendering the relics. While enhancing accessibility, these techniques still provide limited ability to improve user engagement. In this paper, we introduce RelicCARD, a semantics-based augmented reality (AR) tangible interaction design for exploring cultural relics. Our design uses an easily available tangible interface to encourage the users to interact with a large collection of relics. The tangible interface allows users to explore, select, and arrange relics to form customized scenes. To guide the design of the interface, we formalize a design space by connecting the semantics in relics, the tangible interaction patterns, and the exploration tasks. We realize the design space as a tangible interactive prototype and examine its feasibility and effectiveness using multiple case studies and an expert evaluation. Finally, we discuss the findings in the evaluation and future directions to improve the design and implementation of the interactive design space.
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来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
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