{"title":"基于软计算的数字媒体娱乐技术在远程钢琴教学沉浸式体验中的应用","authors":"Jun Wang","doi":"10.1016/j.entcom.2024.100822","DOIUrl":null,"url":null,"abstract":"<div><p>Digital media entertainment technology can enhance the interactive experience of the teaching process, allowing students to engage in immersive learning in a virtual reality environment. Traditional piano teaching places too much emphasis on the classroom, and new teaching methods should be optimized accordingly. Therefore, this article further optimizes and analyzes speech algorithms and applies them to soft computing technology. It also conducts multi-dimensional testing of the upgraded speech enhancement model, aiming to design a more suitable remote piano teaching platform for students, and attempts to directly apply the enhanced speech algorithms and soft computing technology in actual teaching. Relatively speaking, the effectiveness of traditional piano classroom teaching is not significant, and the teaching results of remote piano teaching have greatly improved compared to traditional classrooms. On this basis, students can also master most of the teaching content, which is conducive to enhancing their learning interest and thereby improving their academic performance. This platform can also provide piano learners with more efficient, convenient, and practical services.</p></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"52 ","pages":"Article 100822"},"PeriodicalIF":2.8000,"publicationDate":"2024-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application of digital media entertainment technology based on soft computing in immersive experience of remote piano teaching\",\"authors\":\"Jun Wang\",\"doi\":\"10.1016/j.entcom.2024.100822\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Digital media entertainment technology can enhance the interactive experience of the teaching process, allowing students to engage in immersive learning in a virtual reality environment. Traditional piano teaching places too much emphasis on the classroom, and new teaching methods should be optimized accordingly. Therefore, this article further optimizes and analyzes speech algorithms and applies them to soft computing technology. It also conducts multi-dimensional testing of the upgraded speech enhancement model, aiming to design a more suitable remote piano teaching platform for students, and attempts to directly apply the enhanced speech algorithms and soft computing technology in actual teaching. Relatively speaking, the effectiveness of traditional piano classroom teaching is not significant, and the teaching results of remote piano teaching have greatly improved compared to traditional classrooms. On this basis, students can also master most of the teaching content, which is conducive to enhancing their learning interest and thereby improving their academic performance. This platform can also provide piano learners with more efficient, convenient, and practical services.</p></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"52 \",\"pages\":\"Article 100822\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2024-07-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952124001903\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952124001903","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Application of digital media entertainment technology based on soft computing in immersive experience of remote piano teaching
Digital media entertainment technology can enhance the interactive experience of the teaching process, allowing students to engage in immersive learning in a virtual reality environment. Traditional piano teaching places too much emphasis on the classroom, and new teaching methods should be optimized accordingly. Therefore, this article further optimizes and analyzes speech algorithms and applies them to soft computing technology. It also conducts multi-dimensional testing of the upgraded speech enhancement model, aiming to design a more suitable remote piano teaching platform for students, and attempts to directly apply the enhanced speech algorithms and soft computing technology in actual teaching. Relatively speaking, the effectiveness of traditional piano classroom teaching is not significant, and the teaching results of remote piano teaching have greatly improved compared to traditional classrooms. On this basis, students can also master most of the teaching content, which is conducive to enhancing their learning interest and thereby improving their academic performance. This platform can also provide piano learners with more efficient, convenient, and practical services.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.