它就在游戏中国际足联电子游戏与历史的滥用

IF 0.5 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
Conor Heffernan
{"title":"它就在游戏中国际足联电子游戏与历史的滥用","authors":"Conor Heffernan","doi":"10.1080/17460263.2024.2343914","DOIUrl":null,"url":null,"abstract":"Videogames are a still understudied component of sports history despite their growing importance in sporting and leisure fields. Videogames help engage and include sporting fans, are more interacti...","PeriodicalId":44984,"journal":{"name":"Sport in History","volume":"77 1","pages":""},"PeriodicalIF":0.5000,"publicationDate":"2024-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"‘It’s in the game’: FIFA videogames and the misuse of history\",\"authors\":\"Conor Heffernan\",\"doi\":\"10.1080/17460263.2024.2343914\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Videogames are a still understudied component of sports history despite their growing importance in sporting and leisure fields. Videogames help engage and include sporting fans, are more interacti...\",\"PeriodicalId\":44984,\"journal\":{\"name\":\"Sport in History\",\"volume\":\"77 1\",\"pages\":\"\"},\"PeriodicalIF\":0.5000,\"publicationDate\":\"2024-04-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sport in History\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17460263.2024.2343914\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sport in History","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17460263.2024.2343914","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
引用次数: 0

摘要

尽管电子游戏在体育和休闲领域的重要性与日俱增,但它在体育史中的地位仍未得到充分研究。视频游戏有助于吸引体育爱好者参与其中,并使其融入体育运动,而且互动性更强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
‘It’s in the game’: FIFA videogames and the misuse of history
Videogames are a still understudied component of sports history despite their growing importance in sporting and leisure fields. Videogames help engage and include sporting fans, are more interacti...
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Sport in History
Sport in History HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
0.90
自引率
37.50%
发文量
29
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信