{"title":"迷失在 \"房间 \"中的惊奇与恐惧","authors":"Brian Hisao Onishi","doi":"10.19195/1895-8001.18.4.4","DOIUrl":null,"url":null,"abstract":"\n \n \nThis paper deals explicitly with two competing definitions of wonder. On the one hand, we have something like Mary-Jane Rubenstein’s strange wonder where the very ground on which we stand is shaken and aporias determine our interaction with the world via wonder. We lose the very foundation on which we understand reality and thereby call into question our epistemological grasp of the world. On the other hand, we have Jan B.W. Pedersen’s epistemological wonder where wonder is a kind of surprise or presentation of reality where we are struck by an epistemological lack. Wonder urges us forward in hopes of strengthening and broadening our understanding of the world. Both definitions seem to coalesce in the project of unveiling the reality of the world. Pedersen’s project is explicitly epistemological in that wonder, be it an emotion or some kind of noetic faculty, reveals the world to us in a way that we didn’t know before. Rubenstein, on the other hand, moves beyond epistemology by attempting a kind of strange ontology that opens new possibilities that were not previously accessible. In both versions, we end up peeling away a filmy layer of the world to find some other reality. In this paper, I will argue that there is a tension between wonder and terror that shows up in between Rubenstein’s and Pedersen’s definitions; a kind of wonder that attends to, at least partially, the filmy veil of reality. To do this, I will appeal to Weird fictions, including the virtual reality (VR) game, The Room, to pull at this tension and demonstrate its generativity for thinking through experiences of wonder and terror, including how they frame the meaning of our world(s). \n \n \n","PeriodicalId":489609,"journal":{"name":"Studia Philosophica Wratislaviensia","volume":"15 15","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Wonder and the Terror of Getting Lost in “The Room”\",\"authors\":\"Brian Hisao Onishi\",\"doi\":\"10.19195/1895-8001.18.4.4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n \\n \\nThis paper deals explicitly with two competing definitions of wonder. On the one hand, we have something like Mary-Jane Rubenstein’s strange wonder where the very ground on which we stand is shaken and aporias determine our interaction with the world via wonder. We lose the very foundation on which we understand reality and thereby call into question our epistemological grasp of the world. On the other hand, we have Jan B.W. Pedersen’s epistemological wonder where wonder is a kind of surprise or presentation of reality where we are struck by an epistemological lack. Wonder urges us forward in hopes of strengthening and broadening our understanding of the world. Both definitions seem to coalesce in the project of unveiling the reality of the world. Pedersen’s project is explicitly epistemological in that wonder, be it an emotion or some kind of noetic faculty, reveals the world to us in a way that we didn’t know before. Rubenstein, on the other hand, moves beyond epistemology by attempting a kind of strange ontology that opens new possibilities that were not previously accessible. In both versions, we end up peeling away a filmy layer of the world to find some other reality. In this paper, I will argue that there is a tension between wonder and terror that shows up in between Rubenstein’s and Pedersen’s definitions; a kind of wonder that attends to, at least partially, the filmy veil of reality. 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引用次数: 0
摘要
本文明确论述了 "惊奇 "的两种相互竞争的定义。一方面,我们有类似玛丽-简-鲁宾斯坦(Mary-Jane Rubenstein)的奇怪的惊奇,在这种情况下,我们赖以生存的基础被动摇了,空穴来风决定了我们通过惊奇与世界的互动。我们失去了理解现实的基础,从而质疑我们对世界的认识论把握。另一方面,我们有 Jan B.W. Pedersen 的认识论奇观,奇观是对现实的一种惊奇或展示,在这种情况下,我们被认识论的缺失所震惊。惊奇促使我们前进,希望能加强和拓宽我们对世界的理解。这两个定义似乎都凝聚在揭示世界现实的项目中。佩德森的项目是明确的认识论项目,因为惊奇,无论是一种情感还是某种感知能力,都以一种我们以前不知道的方式向我们揭示了世界。而鲁宾斯坦则超越了认识论的范畴,尝试一种奇特的本体论,开启了以前无法企及的新的可能性。在这两个版本中,我们最终都剥开了世界的一层薄膜,找到了另一种现实。在本文中,我将论证,在鲁宾斯坦和佩德森的定义之间,存在着惊奇与恐怖之间的紧张关系;一种惊奇,至少部分地,关注现实的薄膜状面纱。为此,我将借助怪异小说,包括虚拟现实(VR)游戏《房间》(The Room),来揭示这种紧张关系,并展示其对思考惊奇与恐怖体验的生成性,包括它们如何构建我们世界的意义。
The Wonder and the Terror of Getting Lost in “The Room”
This paper deals explicitly with two competing definitions of wonder. On the one hand, we have something like Mary-Jane Rubenstein’s strange wonder where the very ground on which we stand is shaken and aporias determine our interaction with the world via wonder. We lose the very foundation on which we understand reality and thereby call into question our epistemological grasp of the world. On the other hand, we have Jan B.W. Pedersen’s epistemological wonder where wonder is a kind of surprise or presentation of reality where we are struck by an epistemological lack. Wonder urges us forward in hopes of strengthening and broadening our understanding of the world. Both definitions seem to coalesce in the project of unveiling the reality of the world. Pedersen’s project is explicitly epistemological in that wonder, be it an emotion or some kind of noetic faculty, reveals the world to us in a way that we didn’t know before. Rubenstein, on the other hand, moves beyond epistemology by attempting a kind of strange ontology that opens new possibilities that were not previously accessible. In both versions, we end up peeling away a filmy layer of the world to find some other reality. In this paper, I will argue that there is a tension between wonder and terror that shows up in between Rubenstein’s and Pedersen’s definitions; a kind of wonder that attends to, at least partially, the filmy veil of reality. To do this, I will appeal to Weird fictions, including the virtual reality (VR) game, The Room, to pull at this tension and demonstrate its generativity for thinking through experiences of wonder and terror, including how they frame the meaning of our world(s).