{"title":"高校英语课堂的学习方式和游戏化","authors":"Benjamín Aldama-Juárez, Itzel Angélica Ruiz-Romero, Natali Del Rosario Caipe-Colimba, Catalina Juárez-Díaz","doi":"10.32541/recie.v8i2.716","DOIUrl":null,"url":null,"abstract":"Student learning styles and gamification benefit academic performance. This case study aimed to identify the language learning experiences of students with different learning styles in a gamified learning class. Nine participants between 19 and 32 years old were interviewed in an English II semi-school course at the Faculty of Administration of a higher education institution in central Mexico. The results indicated a high preference for the visual and dependent styles, positive perceptions towards gamification, a change of attitude towards learning English, and improvement in vocabulary, listening comprehension, and pronunciation. It is concluded that gamification and students' learning styles increase their inclination to learn English.","PeriodicalId":431834,"journal":{"name":"RECIE. Revista Caribeña de Investigación Educativa","volume":"9 17","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Learning styles and gamification in English classes at higher education\",\"authors\":\"Benjamín Aldama-Juárez, Itzel Angélica Ruiz-Romero, Natali Del Rosario Caipe-Colimba, Catalina Juárez-Díaz\",\"doi\":\"10.32541/recie.v8i2.716\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Student learning styles and gamification benefit academic performance. This case study aimed to identify the language learning experiences of students with different learning styles in a gamified learning class. Nine participants between 19 and 32 years old were interviewed in an English II semi-school course at the Faculty of Administration of a higher education institution in central Mexico. The results indicated a high preference for the visual and dependent styles, positive perceptions towards gamification, a change of attitude towards learning English, and improvement in vocabulary, listening comprehension, and pronunciation. It is concluded that gamification and students' learning styles increase their inclination to learn English.\",\"PeriodicalId\":431834,\"journal\":{\"name\":\"RECIE. Revista Caribeña de Investigación Educativa\",\"volume\":\"9 17\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"RECIE. Revista Caribeña de Investigación Educativa\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32541/recie.v8i2.716\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"RECIE. Revista Caribeña de Investigación Educativa","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32541/recie.v8i2.716","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning styles and gamification in English classes at higher education
Student learning styles and gamification benefit academic performance. This case study aimed to identify the language learning experiences of students with different learning styles in a gamified learning class. Nine participants between 19 and 32 years old were interviewed in an English II semi-school course at the Faculty of Administration of a higher education institution in central Mexico. The results indicated a high preference for the visual and dependent styles, positive perceptions towards gamification, a change of attitude towards learning English, and improvement in vocabulary, listening comprehension, and pronunciation. It is concluded that gamification and students' learning styles increase their inclination to learn English.