高校英语课堂的学习方式和游戏化

Benjamín Aldama-Juárez, Itzel Angélica Ruiz-Romero, Natali Del Rosario Caipe-Colimba, Catalina Juárez-Díaz
{"title":"高校英语课堂的学习方式和游戏化","authors":"Benjamín Aldama-Juárez, Itzel Angélica Ruiz-Romero, Natali Del Rosario Caipe-Colimba, Catalina Juárez-Díaz","doi":"10.32541/recie.v8i2.716","DOIUrl":null,"url":null,"abstract":"Student learning styles and gamification benefit academic performance. This case study aimed to identify the language learning experiences of students with different learning styles in a gamified learning class. Nine participants between 19 and 32 years old were interviewed in an English II semi-school course at the Faculty of Administration of a higher education institution in central Mexico. The results indicated a high preference for the visual and dependent styles, positive perceptions towards gamification, a change of attitude towards learning English, and improvement in vocabulary, listening comprehension, and pronunciation. It is concluded that gamification and students' learning styles increase their inclination to learn English.","PeriodicalId":431834,"journal":{"name":"RECIE. Revista Caribeña de Investigación Educativa","volume":"9 17","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Learning styles and gamification in English classes at higher education\",\"authors\":\"Benjamín Aldama-Juárez, Itzel Angélica Ruiz-Romero, Natali Del Rosario Caipe-Colimba, Catalina Juárez-Díaz\",\"doi\":\"10.32541/recie.v8i2.716\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Student learning styles and gamification benefit academic performance. This case study aimed to identify the language learning experiences of students with different learning styles in a gamified learning class. Nine participants between 19 and 32 years old were interviewed in an English II semi-school course at the Faculty of Administration of a higher education institution in central Mexico. The results indicated a high preference for the visual and dependent styles, positive perceptions towards gamification, a change of attitude towards learning English, and improvement in vocabulary, listening comprehension, and pronunciation. It is concluded that gamification and students' learning styles increase their inclination to learn English.\",\"PeriodicalId\":431834,\"journal\":{\"name\":\"RECIE. Revista Caribeña de Investigación Educativa\",\"volume\":\"9 17\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"RECIE. Revista Caribeña de Investigación Educativa\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32541/recie.v8i2.716\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"RECIE. Revista Caribeña de Investigación Educativa","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32541/recie.v8i2.716","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

学生的学习风格和游戏化有利于提高学习成绩。本案例研究旨在确定不同学习风格的学生在游戏化学习课堂中的语言学习体验。在墨西哥中部一所高等教育机构的行政学院,9名年龄在19至32岁之间的学生参加了英语II半校课程的访谈。结果表明,学生非常喜欢视觉和依赖性风格,对游戏化有积极的看法,改变了对英语学习的态度,提高了词汇量、听力理解和发音水平。结论是游戏化和学生的学习方式提高了他们学习英语的积极性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning styles and gamification in English classes at higher education
Student learning styles and gamification benefit academic performance. This case study aimed to identify the language learning experiences of students with different learning styles in a gamified learning class. Nine participants between 19 and 32 years old were interviewed in an English II semi-school course at the Faculty of Administration of a higher education institution in central Mexico. The results indicated a high preference for the visual and dependent styles, positive perceptions towards gamification, a change of attitude towards learning English, and improvement in vocabulary, listening comprehension, and pronunciation. It is concluded that gamification and students' learning styles increase their inclination to learn English.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信