从体验到移情:基于移情 VR 的学习方法可提高 EFL 学习者的移情能力和写作水平

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
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引用次数: 0

摘要

英语作为外语(EFL)的写作在人际交往和跨文化交流中至关重要。写作是一个复杂、分散、对话和中介的发现和创造过程,一般被认为是对 EFL 学习者最具挑战性的技能之一。如今,一些学生由于缺乏实际生活经验和移情能力的培养,很难创造出能引起读者共鸣的文字。虚拟现实(VR)不仅能提供逼真的体验,还被称为 "终极移情机器"。因此,本研究提出了一种基于虚拟现实的移情学习(E-VRL)方法,为学习者提供真实的体验,进一步促进学习者的移情。为了评估这种方法的有效性,本研究招募了 63 名初中生参与准实验,并将他们随机分为使用 E-VRL 方法的实验组(EG)和使用基于 VR 的学习(VRL)方法的对照组(CG)。结果显示,E-VRL 方法比 VRL 方法更能提高学生的认知移情和对话移情能力。此外,研究还发现,EG 组学生在写作中对观点和内容的使用、用词和语音方面的表现优于 CG 组学生。这项研究证明了所介绍的 E-VRL 方法的有效性,并为今后设计基于 VR 的 EFL 写作活动和 VR 环境的研究提供了宝贵的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance

English as a foreign language (EFL) writing is vital in interpersonal and cross-cultural communication. Writing refers to a complicated, dispersed, dialogic, and mediated process of discovery and creation, generally considered to be one of the most challenging skills for EFL learners. Nowadays, some students struggle to create words that resonate with readers since they lack real-life experience and empathy cultivation. Virtual reality (VR) not only provides realistic experiences but is also known as the “ultimate empathy machine.” Therefore, this study proposed an empathetic VR-based learning (E-VRL) approach to provide learners with access to authentic experiences and further promote learner empathy. To assess the validity of this approach, 63 junior high school students were recruited to participate in a quasi-experiment, and were randomly divided into an experimental group (EG) which used the E-VRL approach and a control group (CG) which used the VR-based learning (VRL) approach. The results showed that the E-VRL approach improved students’ cognitive empathy and dialogic empathy more than the VRL approach. Additionally, it was found that students in the EG outperformed those in the CG in terms of the use of ideas and content, word choice, and voice in their writing. This study proves the efficacy of the presented E-VRL approach, and provides valuable insights for future research on the design of VR-based EFL writing activities and VR environments.

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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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