从瞬移到攀爬:最常用的商业虚拟现实应用中的运动技术回顾

IF 3.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Craig Anderton, Chris Creed, Sayan Sarcar, Arthur Theil
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引用次数: 0

摘要

对虚拟现实运动的探索有着丰富的历史,包括创建分类标准对各种技术进行分类。然而,大多数现有研究收集的数据都来自学术界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications
Exploration of virtual reality locomotion has a rich history, including in the creation of taxonomies categorising individual techniques. However, most existing research collects data from academic...
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来源期刊
International Journal of Human-Computer Interaction
International Journal of Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
9.00
自引率
21.30%
发文量
347
审稿时长
2 months
期刊介绍: The International Journal of Human-Computer Interaction addresses the cognitive, creative, social, health, and ergonomic aspects of interactive computing. It emphasizes the human element in relation to the systems and contexts in which humans perform, operate, network, and communicate, including mobile apps, social media, online communities, and digital accessibility. The journal publishes original articles including reviews and reappraisals of the literature, empirical studies, and quantitative and qualitative contributions to the theories and applications of HCI.
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