将直播观众变为游戏玩家:基于扩展的均等链框架探索游戏流媒体对观众参与视频游戏的影响

IF 3.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Xiaoyu Chen, Chunyue Wang, Han Zheng
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引用次数: 0

摘要

本研究旨在探讨游戏流媒体的感知影响力如何影响观众的视频游戏参与度。我们基于扩展的手段-终端链框架提出了一个研究模型,并验证了该模型的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Turning Livestreaming Viewers into Game Players: Exploring the Impact of Game Streamers on Viewer Video Game Engagement Based on an Extended Means-End Chain Framework
This study aims to explore how perceived influence of game streamers affects viewer video game engagement. We propose a research model based on an extended means-end chain framework and validate th...
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来源期刊
International Journal of Human-Computer Interaction
International Journal of Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
9.00
自引率
21.30%
发文量
347
审稿时长
2 months
期刊介绍: The International Journal of Human-Computer Interaction addresses the cognitive, creative, social, health, and ergonomic aspects of interactive computing. It emphasizes the human element in relation to the systems and contexts in which humans perform, operate, network, and communicate, including mobile apps, social media, online communities, and digital accessibility. The journal publishes original articles including reviews and reappraisals of the literature, empirical studies, and quantitative and qualitative contributions to the theories and applications of HCI.
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