在 "步步高升 "游戏中复制扩展实施和社会互动!残障成人游戏。

IF 2.9 2区 心理学 Q1 PSYCHOLOGY, CLINICAL
Rebecca Seward, Ryan Redner
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引用次数: 0

摘要

本实验的目的是系统地复制 Step it UP!游戏对成年残疾人的干预。参与者被分成两个竞争小组,步数最高的小组参加抽奖。实验 1(N = 9)评估了扩展版 "迈步向上 "游戏的效果!游戏的效果进行了评估,该游戏包括更多和更长的环节。实验 2(N = 8)评估了在 "向前迈步!"游戏中增加实验者注意力的效果!游戏的效果。基线、Step it UP!游戏和 Step it UP!游戏和 Step it UP!Step it UP!游戏在增加和延长互动环节后效果显著,所有参与者都在 "迈开腿 "游戏环节中迈出了更多的步子!游戏环节中,所有参与者都迈出了更多的步子。在 Step it UP!游戏并没有提高干预效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A replication of extended implementation and social interaction during the Step it UP! Game for adults with disabilities

The purpose of the present experiments was to systematically replicate Step it UP! Game interventions with adults with disabilities. Participants were divided into two competing teams, and the team with the highest step count participated in a prize drawing. Experiment 1 (N = 9) evaluated the efficacy of an extended version of the Step it UP! Game that included additional and longer sessions. Experiment 2 (N = 8) evaluated the addition of contingent experimenter attention during the Step it UP! Game. Baseline, Step it UP! Game, and Step it UP! Game plus interaction sessions were evaluated in a multielement design. The Step it UP! Game was effective with additional and longer sessions, and all participants took more steps during Step it UP! Game sessions. Adding experimenter interaction to the Step it UP! Game did not increase the efficacy of the intervention.

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来源期刊
Journal of applied behavior analysis
Journal of applied behavior analysis PSYCHOLOGY, CLINICAL-
CiteScore
5.80
自引率
20.70%
发文量
61
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