通过移动增强现实技术购物:增强现实嵌入和体现属性对消费者品牌资产的影响

IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Jin-Feng Wu , Jiao Dong , Yinglu Wu , Ya Ping Chang
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引用次数: 0

摘要

增强现实(AR)的应用已成为企业创造良好购物体验的一种新方法。本研究调查了移动 AR 背景下基于消费者的品牌资产(CBBE),尤其是高创新力消费者与低创新力消费者之间的对比。我们确定了 AR 嵌入和体现体验的三个关键属性--感知增强、模拟物理控制和响应时间,并通过认知、情感和感官品牌联想维度证实了它们对整体品牌资产的积极影响。研究结果还表明,消费者的创新能力调节了这些 AR 属性对品牌联想的影响。这项研究为研究人员和管理人员提供了有价值的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shopping through mobile augmented reality: The impacts of AR embedding and embodiment attributes on consumer-based brand equity

The execution of augmented reality (AR) has become a new method for companies to create a favorable shopping experience. This study investigates consumer-based brand equity (CBBE) in the mobile AR context, especially regarding high- vs. low-innovativeness consumers. We identify three key attributes to signify AR's embedding and embodiment experience—perceived augmentation, simulated physical control, and response time—and confirm their positive influences on overall brand equity through cognitive, affective, and sensory brand association dimensions. The findings also demonstrate that consumer innovativeness moderates the influences of these AR attributes on brand associations. The study provides valuable implications for researchers and managers.

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来源期刊
Information & Management
Information & Management 工程技术-计算机:信息系统
CiteScore
17.90
自引率
6.10%
发文量
123
审稿时长
1 months
期刊介绍: Information & Management is a publication that caters to researchers in the field of information systems as well as managers, professionals, administrators, and senior executives involved in designing, implementing, and managing Information Systems Applications.
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