文化遗产的 4D 热反射成像。法典 4D 项目:从数据采集到创新虚拟和混合现实平台的实施

IF 3.5 2区 综合性期刊 0 ARCHAEOLOGY
Fulvio Mercuri , Eva Pietroni , Enzo d'Annibale , Stefano Paoloni , Daniele Ferdani , Ugo Zammit , Diego Ronchi , Bruno Fanini , Noemi Orazi
{"title":"文化遗产的 4D 热反射成像。法典 4D 项目:从数据采集到创新虚拟和混合现实平台的实施","authors":"Fulvio Mercuri ,&nbsp;Eva Pietroni ,&nbsp;Enzo d'Annibale ,&nbsp;Stefano Paoloni ,&nbsp;Daniele Ferdani ,&nbsp;Ugo Zammit ,&nbsp;Diego Ronchi ,&nbsp;Bruno Fanini ,&nbsp;Noemi Orazi","doi":"10.1016/j.culher.2024.05.007","DOIUrl":null,"url":null,"abstract":"<div><p>In an effort to try and improve the dissemination of cultural heritage, in this paper a novel method for the four-dimensional (4D) digitization of artefacts, based on images recorded in the mid-wave infrared spectral range, is presented. Such a method is here applied to ancient manuscripts in the frame of the “Codex 4D: journey in four dimensions into the manuscript” project. In the proposed approach, the three-dimensional geometry of the manuscript is reconstructed by processing the reflectographic images, obtained from different points of view with respect to the artefact, through Structure from Motion techniques. Thermograms obtained by means of Pulsed Thermography are also recorded since they provide a depth-resolved characterization of the artefact that is also integrated into the digital reconstruction along the orthogonal direction to the surface, hereafter referred to as the fourth dimension. The results gathered from humanities and scientific studies, are also mapped onto the 4D model in the form of interactive semantic annotations. The goal of such a reconstruction is to allow users to browse the subsurface elements into the 4D model, thus facilitating the study and the exploration of the manuscripts through the inclusion of information about their literary and art-historical contents, materials, execution techniques, and state of conservation. In addition, virtual and mixed reality environments have been developed for different kind of audience such as expert users and museum public. Despite the experimentation presented here was carried out exclusively on manuscripts, in our opinion the methodology can be successfully applied to other types of artefacts.</p></div>","PeriodicalId":15480,"journal":{"name":"Journal of Cultural Heritage","volume":"68 ","pages":"Pages 161-171"},"PeriodicalIF":3.5000,"publicationDate":"2024-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1296207424001079/pdfft?md5=434bb019e23490218d07ab9d8064814d&pid=1-s2.0-S1296207424001079-main.pdf","citationCount":"0","resultStr":"{\"title\":\"4D thermo-reflectography of cultural heritage. The Codex 4D project: From data acquisition to the implementation in innovative virtual and mixed reality platforms\",\"authors\":\"Fulvio Mercuri ,&nbsp;Eva Pietroni ,&nbsp;Enzo d'Annibale ,&nbsp;Stefano Paoloni ,&nbsp;Daniele Ferdani ,&nbsp;Ugo Zammit ,&nbsp;Diego Ronchi ,&nbsp;Bruno Fanini ,&nbsp;Noemi Orazi\",\"doi\":\"10.1016/j.culher.2024.05.007\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>In an effort to try and improve the dissemination of cultural heritage, in this paper a novel method for the four-dimensional (4D) digitization of artefacts, based on images recorded in the mid-wave infrared spectral range, is presented. Such a method is here applied to ancient manuscripts in the frame of the “Codex 4D: journey in four dimensions into the manuscript” project. In the proposed approach, the three-dimensional geometry of the manuscript is reconstructed by processing the reflectographic images, obtained from different points of view with respect to the artefact, through Structure from Motion techniques. Thermograms obtained by means of Pulsed Thermography are also recorded since they provide a depth-resolved characterization of the artefact that is also integrated into the digital reconstruction along the orthogonal direction to the surface, hereafter referred to as the fourth dimension. The results gathered from humanities and scientific studies, are also mapped onto the 4D model in the form of interactive semantic annotations. The goal of such a reconstruction is to allow users to browse the subsurface elements into the 4D model, thus facilitating the study and the exploration of the manuscripts through the inclusion of information about their literary and art-historical contents, materials, execution techniques, and state of conservation. In addition, virtual and mixed reality environments have been developed for different kind of audience such as expert users and museum public. Despite the experimentation presented here was carried out exclusively on manuscripts, in our opinion the methodology can be successfully applied to other types of artefacts.</p></div>\",\"PeriodicalId\":15480,\"journal\":{\"name\":\"Journal of Cultural Heritage\",\"volume\":\"68 \",\"pages\":\"Pages 161-171\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2024-06-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S1296207424001079/pdfft?md5=434bb019e23490218d07ab9d8064814d&pid=1-s2.0-S1296207424001079-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Cultural Heritage\",\"FirstCategoryId\":\"103\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1296207424001079\",\"RegionNum\":2,\"RegionCategory\":\"综合性期刊\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ARCHAEOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Cultural Heritage","FirstCategoryId":"103","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1296207424001079","RegionNum":2,"RegionCategory":"综合性期刊","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHAEOLOGY","Score":null,"Total":0}
引用次数: 0

摘要

为了努力改进文化遗产的传播,本文介绍了一种基于中波红外光谱范围内记录的图像对文物进行四维(4D)数字化的新方法。在 "Codex 4D:四维手稿之旅 "项目中,这种方法被应用于古代手稿。在所提出的方法中,手稿的三维几何图形是通过运动结构技术处理从文物的不同视角获得的反射图像而重建的。通过脉冲热成像技术获得的热图也被记录下来,因为这些热图提供了文物的深度分辨特征,也被整合到沿文物表面正交方向的数字重建中,以下称为第四维。从人文和科学研究中收集的结果也以交互式语义注释的形式映射到四维模型上。这种重建的目的是让用户能够浏览 4D 模型中的地下元素,从而通过纳入有关手稿的文学和艺术史内容、材料、执行技术和保存状态的信息,促进对手稿的研究和探索。此外,虚拟和混合现实环境是为不同类型的受众开发的,如专家用户和博物馆公众。尽管本文介绍的实验仅针对手稿,但我们认为该方法可成功应用于其他类型的文物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
4D thermo-reflectography of cultural heritage. The Codex 4D project: From data acquisition to the implementation in innovative virtual and mixed reality platforms

In an effort to try and improve the dissemination of cultural heritage, in this paper a novel method for the four-dimensional (4D) digitization of artefacts, based on images recorded in the mid-wave infrared spectral range, is presented. Such a method is here applied to ancient manuscripts in the frame of the “Codex 4D: journey in four dimensions into the manuscript” project. In the proposed approach, the three-dimensional geometry of the manuscript is reconstructed by processing the reflectographic images, obtained from different points of view with respect to the artefact, through Structure from Motion techniques. Thermograms obtained by means of Pulsed Thermography are also recorded since they provide a depth-resolved characterization of the artefact that is also integrated into the digital reconstruction along the orthogonal direction to the surface, hereafter referred to as the fourth dimension. The results gathered from humanities and scientific studies, are also mapped onto the 4D model in the form of interactive semantic annotations. The goal of such a reconstruction is to allow users to browse the subsurface elements into the 4D model, thus facilitating the study and the exploration of the manuscripts through the inclusion of information about their literary and art-historical contents, materials, execution techniques, and state of conservation. In addition, virtual and mixed reality environments have been developed for different kind of audience such as expert users and museum public. Despite the experimentation presented here was carried out exclusively on manuscripts, in our opinion the methodology can be successfully applied to other types of artefacts.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Cultural Heritage
Journal of Cultural Heritage 综合性期刊-材料科学:综合
CiteScore
6.80
自引率
9.70%
发文量
166
审稿时长
52 days
期刊介绍: The Journal of Cultural Heritage publishes original papers which comprise previously unpublished data and present innovative methods concerning all aspects of science and technology of cultural heritage as well as interpretation and theoretical issues related to preservation.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信