加强严肃游戏设计:专家评审、以利益相关者为中心的框架。

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2024-05-31 DOI:10.2196/48099
Lance Bunt, Japie Greeff, Estelle Taylor
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引用次数: 0

摘要

背景:传统的严肃游戏设计方法往往忽视利益相关者的需求。本研究将利益相关者理论和企业架构(EA)与架构开发方法相结合,提出了一个新颖的严肃游戏设计框架。为了帮助从业人员、研究人员和专家更有效地利用资源,该框架通过设计科学研究方法进行了验证。专家评审进一步完善了该框架的功能,使其成为加强严肃游戏设计和实施的强大工具:本文介绍了严肃游戏的设计框架,包括利益相关者分析、需求收集和设计实施规划。它强调了专家评审在验证和完善该框架方面的重要性,以确保其在严肃游戏设计中使用的有效性和可靠性。通过专家的严格评估,该框架得到了优化,适合该领域的从业人员、研究人员和专家的实际应用,确保其在加强严肃游戏开发方面的实用性。下一步将在严肃游戏开发项目中应用该框架,对其进行经验验证:方法:我们通过文献综述、概念图绘制和设计科学研究方法的理论发展,综合利益相关者理论和 EA,开发并验证了严肃游戏设计的概念框架。该框架通过专家评审,吸取在严肃游戏、利益相关者理论和 EA 方面经验丰富的专业人士的见解,反复进行完善和验证。这种方法确保了该框架在应对现实世界设计挑战时的实用性和有效性:结果:29 位严肃游戏从业者的专家评审验证了该框架在利益相关者管理方面的成功,确认了它以利益相关者为中心的有效性。尽管专家们对该框架的结构化方法表示赞赏,但他们建议对游戏设计元素提供更明确的指导。此外,专家们在承认该框架复杂性的同时,也认为其深度对于高效管理很有价值。共识要求在详细的功能和用户友好的设计之间取得精炼的平衡,框架对利益相关者能力的影响揭示了一系列专业需求:本文提出了一个创建有效且与组织相匹配的严肃游戏的框架。通过对执行、实践和 EA 层面的评估,该框架符合逻辑,但在易懂性方面存在差异,专家们呼吁在 EA 层面提高易懂性。它提高了利益相关者的效率和管理,但也被批评为僵化和需要灵活性。建议包括简化框架、提高清晰度、减少行政任务,以及纳入有关技术使用、激励要素和操作工具的明确指南。这样做的目的是帮助利益相关者设计出更有针对性和适应性更强的游戏。下一次迭代将在项目应用和团队反馈之后进行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework.

Background: Traditional serious game design methods often overlook stakeholder needs. This study integrates stakeholder theory and enterprise architecture (EA), along with the Architecture Development Method, to propose a novel framework for serious game design. Crafted to aid practitioners, researchers, and specialists in leveraging resources more effectively, the framework is validated through a design science research methodology. Expert reviews have further refined its features, making it a robust tool for enhancing serious game design and implementation.

Objective: This paper introduces a framework for designing serious games, covering stakeholder analysis, requirements gathering, and design implementation planning. It highlights the importance of expert review in validating and refining the framework, ensuring its effectiveness and reliability for use in serious game design. Through critical assessment by experts, the framework is optimized for practical application by practitioners, researchers, and specialists in the field, ensuring its utility in enhancing serious game development. The next step will be to validate the framework empirically by applying it to a serious game development project.

Methods: We developed and validated a conceptual framework for serious game design by synthesizing stakeholder theory and EA through literature review, concept mapping, and theory development by way of a design science research approach. The framework is iteratively refined and validated via expert review, drawing on insights from professionals experienced in serious games, stakeholder theory, and EA. This method ensures the framework's practical relevance and effectiveness in addressing real-world design challenges.

Results: An expert review by 29 serious game practitioners validated the framework's success in stakeholder management, confirming its stakeholder-centered effectiveness. Although the experts praised its structured approach, they suggested clearer guidance for game design elements. In addition, the experts, while acknowledging the framework's complexity, saw its depth as valuable for efficient management. The consensus calls for a refined balance between detailed functionality and user-friendly design, with the framework's impact on stakeholder capabilities revealing a spectrum of professional needs.

Conclusions: This paper presents a framework for creating effective and organizationally aligned serious games. Evaluated across execution, practical, and EA levels, it is logical but varies in ease of understanding, with experts calling for more accessibility at the EA level. It enhances stakeholder efficiency and management but is criticized for rigidity and a need for flexibility. Recommendations include streamlining the framework, enhancing clarity, reducing administrative tasks, and incorporating clear guidelines on technology use, motivational elements, and operational tools. This aims to help stakeholders produce more targeted and adaptable game designs. The next iteration will be developed after application to a project and team feedback.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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