利用三维重建、虚拟人和 360° 视频为文化旅游提供游戏化 VR 故事

Emmanouil Kontogiorgakis, Emmanouil Zidianakis, Eirini Kontaki, Nikolaos Partarakis, Constantina Manoli, S. Ntoa, C. Stephanidis
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引用次数: 0

摘要

这项工作解决了在虚拟现实环境中无缝整合 360° 视频、三维数字化人工制品和虚拟人代理的方法缺乏的问题。所提出的方法以导游应用为背景,围绕中心枢纽的创新使用,隐喻地将用户连接到不同的历史地点。利用寻宝隐喻和讲故事的方法,这种数字结构的组合能够构建一种探索性的学习体验。虚拟人类代理通过提供个性化的叙事和教育内容为这一场景做出了贡献,为丰富文化遗产之旅做出了贡献。这项研究的主要贡献包括探索中心枢纽的象征性用途,通过寻宝隐喻应用游戏化方法,以及无缝集成各种技术以提高用户参与度。这项工作有助于了解特定环境下的文化遗产应用及其对文化旅游的潜在影响。这项研究工作的成果是可重复使用的方法及其在已实施的展示应用中的演示,并通过启发式评估进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamified VR Storytelling for Cultural Tourism Using 3D Reconstructions, Virtual Humans, and 360° Videos
This work addresses the lack of methodologies for the seamless integration of 360° videos, 3D digitized artifacts, and virtual human agents within a virtual reality environment. The proposed methodology is showcased in the context of a tour guide application and centers around the innovative use of a central hub, metaphorically linking users to various historical locations. Leveraging a treasure hunt metaphor and a storytelling approach, this combination of digital structures is capable of building an exploratory learning experience. Virtual human agents contribute to the scenario by offering personalized narratives and educational content, contributing to an enriched cultural heritage journey. Key contributions of this research include the exploration of the symbolic use of the central hub, the application of a gamified approach through the treasure hunt metaphor, and the seamless integration of various technologies to enhance user engagement. This work contributes to the understanding of context-specific cultural heritage applications and their potential impact on cultural tourism. The output of this research work is the reusable methodology and its demonstration in the implemented showcase application that was assessed by a heuristic evaluation.
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