通过与设计师对话探索游戏设计方法

IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING
Laura Cormio, Catia Giaconi, Maura Mengoni, Tommaso Santilli
{"title":"通过与设计师对话探索游戏设计方法","authors":"Laura Cormio,&nbsp;Catia Giaconi,&nbsp;Maura Mengoni,&nbsp;Tommaso Santilli","doi":"10.1016/j.destud.2024.101253","DOIUrl":null,"url":null,"abstract":"<div><p>This paper explores game designers' attitudes and praxis through a Grounded Theory analysis of data collected from interviews with 11 game design professionals. The aim of the research is to investigate and map possible shared approaches and strategies. The study presents a theoretical framework based on the core category “Balancing permanence and change”. Designers appear to build and maintain elements of stability, and contemporarily ensure the process’ flexibility and adaptability to possible constraints through collaborative approaches and iterative methods. The findings contribute to a deeper understanding of game design practices and provide a theoretical framework for interpreting designers' choices. Future research should assess the adaptability of the framework across game genres and cultural backgrounds of designers.</p></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"91 ","pages":"Article 101253"},"PeriodicalIF":3.2000,"publicationDate":"2024-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0142694X24000164/pdfft?md5=c68c2b87736ae878213d5d4a1b39c759&pid=1-s2.0-S0142694X24000164-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Exploring game design approaches through conversations with designers\",\"authors\":\"Laura Cormio,&nbsp;Catia Giaconi,&nbsp;Maura Mengoni,&nbsp;Tommaso Santilli\",\"doi\":\"10.1016/j.destud.2024.101253\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>This paper explores game designers' attitudes and praxis through a Grounded Theory analysis of data collected from interviews with 11 game design professionals. The aim of the research is to investigate and map possible shared approaches and strategies. The study presents a theoretical framework based on the core category “Balancing permanence and change”. Designers appear to build and maintain elements of stability, and contemporarily ensure the process’ flexibility and adaptability to possible constraints through collaborative approaches and iterative methods. The findings contribute to a deeper understanding of game design practices and provide a theoretical framework for interpreting designers' choices. Future research should assess the adaptability of the framework across game genres and cultural backgrounds of designers.</p></div>\",\"PeriodicalId\":50593,\"journal\":{\"name\":\"Design Studies\",\"volume\":\"91 \",\"pages\":\"Article 101253\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2024-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S0142694X24000164/pdfft?md5=c68c2b87736ae878213d5d4a1b39c759&pid=1-s2.0-S0142694X24000164-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Design Studies\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0142694X24000164\",\"RegionNum\":1,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ENGINEERING, MANUFACTURING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Design Studies","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0142694X24000164","RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, MANUFACTURING","Score":null,"Total":0}
引用次数: 0

摘要

本文通过对 11 位游戏设计专业人士的访谈数据进行基础理论分析,探讨了游戏设计师的态度和实践。研究的目的是调查和绘制可能的共同方法和策略。本研究提出了一个基于核心范畴 "平衡永恒与变化 "的理论框架。设计师们似乎既要建立和保持稳定要素,又要通过协作方式和迭代方法确保过程的灵活性和适应性,以应对可能出现的制约因素。研究结果有助于加深对游戏设计实践的理解,并为解释设计师的选择提供了一个理论框架。未来的研究应评估该框架在不同游戏类型和设计师文化背景下的适应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring game design approaches through conversations with designers

This paper explores game designers' attitudes and praxis through a Grounded Theory analysis of data collected from interviews with 11 game design professionals. The aim of the research is to investigate and map possible shared approaches and strategies. The study presents a theoretical framework based on the core category “Balancing permanence and change”. Designers appear to build and maintain elements of stability, and contemporarily ensure the process’ flexibility and adaptability to possible constraints through collaborative approaches and iterative methods. The findings contribute to a deeper understanding of game design practices and provide a theoretical framework for interpreting designers' choices. Future research should assess the adaptability of the framework across game genres and cultural backgrounds of designers.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Design Studies
Design Studies 工程技术-工程:制造
CiteScore
8.60
自引率
20.00%
发文量
41
审稿时长
40 days
期刊介绍: Design Studies is a leading international academic journal focused on developing understanding of design processes. It studies design activity across all domains of application, including engineering and product design, architectural and urban design, computer artefacts and systems design. It therefore provides an interdisciplinary forum for the analysis, development and discussion of fundamental aspects of design activity, from cognition and methodology to values and philosophy. Design Studies publishes work that is concerned with the process of designing, and is relevant to a broad audience of researchers, teachers and practitioners. We welcome original, scientific and scholarly research papers reporting studies concerned with the process of designing in all its many fields, or furthering the development and application of new knowledge relating to design process. Papers should be written to be intelligible and pertinent to a wide range of readership across different design domains. To be relevant for this journal, a paper has to offer something that gives new insight into or knowledge about the design process, or assists new development of the processes of designing.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信