走进奇妙世界--探索游戏设施的设计

Jesper Falck Legaard
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摘要

本文探讨了 "可玩物 "的概念,"可玩物 "被定义为有意为沉浸式游戏而设计的有形物品,有别于传统的功利物品。它深入探讨了可玩物与日常用品不同,如何超越功能性,在身临其境的游戏中培养创造力和好奇心。它借鉴了迪特尔-拉姆斯(Dieter Rams)和唐-诺曼(Don Norman)的观点,探讨了可玩物与公认的设计原则有何不同。通过认识到可玩物需要有独特的设计视角,本文有助于发掘可玩物的潜力,在身临其境的游戏体验中创造奇迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Into the wonder – exploring the design of playables
This paper explores the concept of 'playables,' defined as tangible objects intentionally designed for immersive play, distinct from traditional utilitarian objects. It delves into how playables, unlike everyday items, transcend functionality, fostering creativity and curiosity in immersive play. It explores how playables differ from acknowledged design principles, drawing upon Dieter Rams and Don Norman. By recognizing the need for distinct design perspectives for playables, the paper contributes to unlocking their potential to enable wonder in immersive play experiences.
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