{"title":"通过 ar 革新生物学学习:叶片捕捉应用程序开发案例","authors":"L. Lismaya, I. Nurlaelah, Handayani Handayani","doi":"10.25134/ijli.v7i1.9603","DOIUrl":null,"url":null,"abstract":"This study aims to produce learning media in the form of a Leafcapture Identification Application Based on Augmented Reality (AR) in plant morphology courses with accuracy, user interface, and good content. The research method used in this study is Research and Development (RD) with the The ADDIE approach involves a systematic process for designing learning media. In the Analyze stage, the focus is on identifying the need for new learning media, specifically the Leafcapture Identification Application Based on AR, and assessing its feasibility and requirements. In the Design stage, activities include application design, interface design, 3D image creation, and marker design. The Development stage involves gathering relevant content, such as plant leaf images and names, and setting up the application interface. During Implementation, the developed media is used and evaluated by experts and users to assess its impact on learning quality. Media experts validated the product with a 75% approval rating, while subject matter experts found it 88.89% valid. Evaluation was conducted by surveying students in plant morphology courses, with results confirming the product's effectiveness. Through AR, students can directly engage with three-dimensional (3D) models of various parts of plants, such as roots, stems, leaves, flowers, and fruits. They can manipulate and examine each part more deeply, enhancing their understanding of the relationships between parts and the functions of each component. Additionally, AR makes learning plant morphology more engaging and lifelike.Keywords: Augmented Reality; biology; Leafcapture identification. 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引用次数: 0
摘要
本研究旨在为植物形态学课程制作基于增强现实技术(AR)的叶片捕捉识别应用形式的学习媒体,该应用应具有准确性、用户界面和良好的内容。本研究采用的研究方法是研究与开发(RD),ADDIE 方法是设计学习媒体的一个系统过程。在分析阶段,重点是确定对新学习媒体的需求,特别是基于 AR 的叶片捕获识别应用,并评估其可行性和要求。在设计阶段,活动包括应用设计、界面设计、三维图像创建和标记设计。开发阶段包括收集相关内容,如植物叶片图像和名称,以及设置应用界面。在实施阶段,专家和用户使用和评估所开发的媒体,以评估其对学习质量的影响。媒体专家对该产品的认可度为 75%,而学科专家认为其有效率为 88.89%。通过调查植物形态学课程的学生进行了评估,结果证实了该产品的有效性。通过 AR,学生可以直接接触植物各部分的三维(3D)模型,如根、茎、叶、花和果实。他们可以对每个部分进行更深入的操作和研究,从而加深对各部分之间的关系以及各部分功能的理解。此外,增强现实技术还能使植物形态学的学习更加生动有趣、栩栩如生:增强现实;生物学;叶片捕捉识别。
REVOLUTIONIZING BIOLOGY LEARNING THROUGH AR: THE CASE OF LEAFCAPTURE APPLICATION DEVELOPMENT
This study aims to produce learning media in the form of a Leafcapture Identification Application Based on Augmented Reality (AR) in plant morphology courses with accuracy, user interface, and good content. The research method used in this study is Research and Development (RD) with the The ADDIE approach involves a systematic process for designing learning media. In the Analyze stage, the focus is on identifying the need for new learning media, specifically the Leafcapture Identification Application Based on AR, and assessing its feasibility and requirements. In the Design stage, activities include application design, interface design, 3D image creation, and marker design. The Development stage involves gathering relevant content, such as plant leaf images and names, and setting up the application interface. During Implementation, the developed media is used and evaluated by experts and users to assess its impact on learning quality. Media experts validated the product with a 75% approval rating, while subject matter experts found it 88.89% valid. Evaluation was conducted by surveying students in plant morphology courses, with results confirming the product's effectiveness. Through AR, students can directly engage with three-dimensional (3D) models of various parts of plants, such as roots, stems, leaves, flowers, and fruits. They can manipulate and examine each part more deeply, enhancing their understanding of the relationships between parts and the functions of each component. Additionally, AR makes learning plant morphology more engaging and lifelike.Keywords: Augmented Reality; biology; Leafcapture identification.