让它下雪吧在 VR 中设计降雪体验

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Haokun Wang, Yatharth Singhal, Jin Ryong Kim
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引用次数: 0

摘要

我们展示的 "雪 "是一种跨模态界面,它在半空中整合了冷刺激和触觉刺激,为 VR 体验创造了雪花和雨滴。雪 "使用六个珀尔帖电池组和一个超声波触觉显示屏来创造独特的冷触觉,让用户体验徒手接雪花和被雨淋的感觉。我们的方法考虑到了人类识别触觉和冷刺激的能力,当投射到皮肤的同一位置时,触觉和冷刺激不会相互掩盖,从而产生雪花和雨滴的幻觉。我们将视觉和触觉渲染紧密结合起来,以呈现雪花融化和雨滴的逼真视觉-触觉体验。对于多个雪花和雨滴的渲染,我们提出了一种聚合触觉方案,以模拟有许多视觉颗粒的大雪和降雨环境。结果表明,与其他方案相比,聚合触觉渲染方案能带来更逼真的体验。我们还证实,与其他模态条件相比,我们提供冷触觉线索的方法增强了用户在这两种条件下的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Let It Snow: Designing Snowfall Experience in VR
We present Snow, a cross-modal interface that integrates cold and tactile stimuli in mid-air to create snowflakes and raindrops for VR experiences. Snow uses six Peltier packs and an ultrasound haptic display to create unique cold-tactile sensations for users to experience catching snowflakes and getting rained on their bare hands. Our approach considers humans' ability to identify tactile and cold stimuli without masking each other when projected onto the same location on their skin, making illusions of snowflakes and raindrops. We design both visual and haptic renderings to be tightly coupled to present snow melting and rain droplets for realistic visuo-tactile experiences. For multiple snowflakes and raindrops rendering, we propose an aggregated haptic scheme to simulate heavy snowfall and rainfall environments with many visual particles. The results show that the aggregated haptic rendering scheme demonstrates a more realistic experience than other schemes. We also confirm that our approach of providing cold-tactile cues enhances the user experiences in both conditions compared to other modality conditions.
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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