游戏化:软件开发、验证和确认中的游戏化

Riccardo Coppola, Luca Ardito, Maurizio Leotta
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引用次数: 0

摘要

本文报告了第一期和第二期软件开发、验证和鉴定游戏化国际研讨会(Gamify 2022 和 Gamify 2023)的成果,这两期研讨会是第 30 届和第 31 届 ACM 欧洲软件工程联合会议暨软件工程基础研讨会(ESEC/FSE 2022,2022 年 11 月 17 日,新加坡;ESEC/FSE 2023,2023 年 12 月 4 日,在线研讨会)的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamify: Gamification in Software Development, Verification,and Validation
In this paper we report the outcomes of the 1st and 2nd edition of the International Workshop on Gamification in Software Development, Verification, and Validation (Gamify 2022 and Gamify 2023) which were held as part of the 30th and 31st ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering (ESEC/FSE 2022, in Singapore, November 17, 2022 and ESEC/FSE 2023, online workshop, December 4, 2023).
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