欲望与妄想:视频游戏(错误)中的巴西法维拉恋物癖

IF 2.4 2区 文学 Q1 COMMUNICATION
Ricardo Martins
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引用次数: 0

摘要

电子游戏已成为全球最普遍的媒体形式之一,对我们对其他文化的看法产生了相当大的影响。然而,当代电子游戏却延续了对巴西贫民窟及其居民的负面刻板印象,将贫困、不稳定和暴力作为美学和主题的重点。这篇文章批判性地研究了电子游戏中对巴西贫民窟的(错误)表现,探讨了电子游戏对全球对贫民窟及其居民的看法的深远影响,以及电子游戏在延续负面刻板印象方面所起的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Desire and Delusion: Fetish of Brazilian Favela in Videogame (Mis)representation
Video games have emerged as one of the most ubiquitous forms of media globally, exerting a considerable influence on our perceptions of other cultures. However, contemporary video games have perpetuated negative stereotypes about Brazilian favelas and their residents, prioritizing aesthetics and themes that fetishize poverty, precarity, and violence. This essay critically examines the (mis)representations of Brazilian favelas in video games, exploring their far-reaching implications for global perceptions of favelas and their residents, and their role in perpetuating negative stereotypes.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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