划痕 "对小学学生参与度和学习成绩的影响

Q2 Social Sciences
Damira Belessova, A. Ibashova, A. Zhidebayeva, Guldana Shaimerdenova, Venera Nakhipova
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引用次数: 0

摘要

本研究旨在调查 Scratch 编程环境对小学信息学教育中学生参与度和学习成绩的影响。研究在教育机构(ADAN 和 Navoiy 学校)进行,历时三个学年(2020-2023 年),涉及 170 名一年级和三年级学生。学生参与度工具(SEI)用于评估认知、情感和行为参与度,学业成绩则根据信息学三个学期的成绩进行评估。结果表明,实施 Scratch 后,学生的参与度和学习成绩都有明显提高。一年级学生的认知、情感和行为参与度得分明显提高,SEI 平均分从 3.3 分提高到 4.0 分,三年级学生从 3.7 分提高到 4.4 分。同样,学习成绩也有显著提高,在四个学期中,一年级学生的平均成绩从 53.5 分提高到 80.3 分,三年级学生的平均成绩从 57.3 分提高到 84.5 分。教师的观察数据以及焦点小组的定性讨论都证实了这些结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of “Scratch” on Student Engagement and Academic Performance in Primary Schools
This study aimed to investigate the impact of the Scratch programming environment on student engagement and academic performance in primary informatics education. The research was conducted over three academic years (2020–2023) in educational organizations (ADAN and Navoiy schools) involving 170 first and third-grade students. The Student Engagement Instrument (SEI) was used to assess cognitive, emotional, and behavioral engagement, and academic performance was evaluated based on trimester grades in informatics. The results indicated significant improvement in both student engagement and academic performance post-implementation of Scratch. Cognitive, emotional, and behavioral engagement scores showed a marked increase, from an average SEI score of 3.3 to 4.0 for first graders and 3.7 to 4.4 for third graders. Similarly, academic performance demonstrated a considerable enhancement, with average grades rising from 53.5 to 80.3 for first graders and 57.3 to 84.5 for third graders over four trimesters. Teachers’ observational data, complemented by qualitative focus group discussions, reinforced these findings.
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来源期刊
Open Education Studies
Open Education Studies Social Sciences-Social Sciences (miscellaneous)
CiteScore
1.80
自引率
0.00%
发文量
19
审稿时长
27 weeks
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