使用 Leap 运动传感器的游戏治疗计划对脑瘫成人手动功能的影响

Natália Regina Kintschner, Ana Grasielle Dionísio Corrêa, Paloma Sena Ferreira Figueiredo, R. Cymrot, S. M. Blascovi-Assis
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引用次数: 0

摘要

手部运动康复项目需要长期的治疗,而且这些项目通常对患者来说是无趣和重复性的,他们并不总是有动力去完成这些项目。文献显示,虚拟现实(VR)可以提高运动康复项目的积极性和参与度。本研究旨在评估游戏疗法对成年脑瘫患者的影响。研究对象包括五名成年脑瘫患者,他们的手动能力分类系统(MACS)分别为 3 级和 4 级。在参加游戏项目之前和之后,他们分别接受了 "盒子和积木 "以及 "捷布森-泰勒 "测试,以评估其徒手功能。 该项目在一家CP患者护理协会中进行,每周两次,每次15节课。结果表明,患者的病情稳定,这在成年人中是可以预见的。一些游戏更具有激励作用,通过推荐信,参与者表示满意,并建议进行技术改造,以提高游戏的可用性。在对患有心绞痛的成人进行治疗时,应考虑到激励治疗资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of a Game Therapy program with Leap Motion Sensor on the Manual Function in Adults with Cerebral Palsy
Hand motor rehabilitation programs require long-term therapy and they are generally uninteresting and repetitive for the patient who is not always motivated to achieve them. The literature shows that Virtual Reality (VR) can increase motivation and engagement in motor rehabilitation programs. The aim of this study was to evaluate the effects of game therapy program for adults with cerebral palsy. The study included five adults with CP, levels 3 and 4 from Manual Ability Classification System (MACS). The manual function was evaluated before and after the game programs by the Box and Blocks and Jebsen-Taylor tests.  The program was offered in 15 sessions, twice a week, in a care association for people with CP. The results indicated the stability of the condition, which can be expected for the adult population. Some games were more motivating and through testimonials, participants demonstrated satisfaction and suggested technical changes for better usability of the games. Motivators therapeutic resources should be considered in adult therapy with CP.
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