Baydaa M. Merzah, Muayad S. Croock, Ahmed N. Rashid
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This will be achieved through the utilization of the Performance Evaluation Machine Learning Model (PEMLM), employing two novel datasets that cover both training and match sessions. To attain this goal, seven machine learning methods are applied, namely Random Forest, Decision Tree, Logistic Regression, Support Vector Machine, Gaussian Naïve Bayes, Multi-Layer Perceptron, and K-Nearest Neighbor. The findings indicate that in the dataset corresponding to match sessions, the Decision Tree classifier attains the highest accuracy (100%) and the shortest test time. In contrast, the K-Nearest Neighbor demonstrates the best accuracy (96%) and a reasonable test time for the training dataset. These reported metrics underscore the reliability and validity of the proposed assessment approach in evaluating the performance of football players in online games. 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引用次数: 0
摘要
机器学习(ML)方法的显著效果使其在各个学术领域的应用大幅增加,尤其是在不同的体育领域。在过去十年中,学者们将机器学习(ML)算法应用于足球领域,以实现各种目标,包括分析足球运动员的表现、预测伤病、预测市场价值和识别动作。然而,针对足球运动员表现评估的研究却很少,而这正是教练们值得关注的问题。因此,这项工作的目标是根据活动特征将足球运动员的表现分为活跃、正常和乏力。这将通过使用性能评估机器学习模型(PEMLM)来实现,该模型采用了两个涵盖训练和比赛的新型数据集。为实现这一目标,采用了七种机器学习方法,即随机森林、决策树、逻辑回归、支持向量机、高斯奈夫贝叶、多层感知器和 K-近邻。研究结果表明,在与匹配会话相对应的数据集中,决策树分类器的准确率最高(100%),测试时间最短。相比之下,K-近邻分类器的准确率最高(96%),测试时间也较短。所报告的这些指标强调了所提出的评估方法在评估足球运动员在网络游戏中的表现方面的可靠性和有效性。通过 k 倍交叉验证过程对结果进行了验证,并对模型的过拟合情况进行了评估。
Intelligent Classifiers for Football Player Performance Based on Machine Learning Models
The remarkable effectiveness of Machine Learning (ML) methodologies has led to a significant increase in their application across various academic domains, particularly in diverse sports sectors. Over the past decade, scholars have utilized Machine Learning (ML) algorithms in football for varied objectives, encompassing the analysis of football players' performances, injury prediction, market value forecasting, and action recognition. Nevertheless, there has been a scarcity of research addressing the evaluation of football players' performance, which is a noteworthy concern for coaches. Hence, the objective of this work is to categorize the performance of football players into active, normal, or weak based on activity features. This will be achieved through the utilization of the Performance Evaluation Machine Learning Model (PEMLM), employing two novel datasets that cover both training and match sessions. To attain this goal, seven machine learning methods are applied, namely Random Forest, Decision Tree, Logistic Regression, Support Vector Machine, Gaussian Naïve Bayes, Multi-Layer Perceptron, and K-Nearest Neighbor. The findings indicate that in the dataset corresponding to match sessions, the Decision Tree classifier attains the highest accuracy (100%) and the shortest test time. In contrast, the K-Nearest Neighbor demonstrates the best accuracy (96%) and a reasonable test time for the training dataset. These reported metrics underscore the reliability and validity of the proposed assessment approach in evaluating the performance of football players in online games. The results are verified and the models are assessed for overfitting through a k-fold cross-validation process.