光剑:用于老年人长期认知抑制训练的定制虚拟现实游戏

ArXiv Pub Date : 2024-03-08 DOI:10.1145/3613904.3642187
Qiuxin Du, Zhen Song, Haiyan Jiang, Xiaoying Wei, Dongdong Weng, Mingming Fan
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引用次数: 0

摘要

认知抑制能力的下降严重影响了老年人的生活质量和幸福感,成为当今老龄化社会的一个重要公共卫生问题。以往的研究表明,虚拟现实(VR)外延游戏在增强老年人的认知抑制能力方面具有巨大潜力。然而,由于认知激活范式不恰当、不必要的复杂性和不合适的难度水平,现有的商业虚拟现实游戏并不适合老年人的长期认知训练。为了弥补这些不足,我们开发了基于双任务和 Stroop 范式的定制 VR 认知训练外设(LightSword),用于对健康老年人进行长期认知抑制训练。随后,我们对 12 名 60 岁及以上的老年人进行了为期 8 个月的纵向用户研究,以证明 LightSword 在提高认知抑制能力方面的有效性。训练结束后,老年人的认知抑制能力明显增强,且效果持续了 6 个月。这一结果表明,LightSword 在提高认知抑制能力方面既有短期效果,也有长期效果。此外,定性反馈显示,老年人对长期使用 LightSword 进行训练表现出积极的态度,这提高了他们的积极性和依从性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
The decline of cognitive inhibition significantly impacts older adults' quality of life and well-being, making it a vital public health problem in today's aging society. Previous research has demonstrated that Virtual reality (VR) exergames have great potential to enhance cognitive inhibition among older adults. However, existing commercial VR exergames were unsuitable for older adults' long-term cognitive training due to the inappropriate cognitive activation paradigm, unnecessary complexity, and unbefitting difficulty levels. To bridge these gaps, we developed a customized VR cognitive training exergame (LightSword) based on Dual-task and Stroop paradigms for long-term cognitive inhibition training among healthy older adults. Subsequently, we conducted an eight-month longitudinal user study with 12 older adults aged 60 years and above to demonstrate the effectiveness of LightSword in improving cognitive inhibition. After the training, the cognitive inhibition abilities of older adults were significantly enhanced, with benefits persisting for 6 months. This result indicated that LightSword has both short-term and long-term effects in enhancing cognitive inhibition. Furthermore, qualitative feedback revealed that older adults exhibited a positive attitude toward long-term training with LightSword, which enhanced their motivation and compliance.
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