Georgios D Floros, Mikes N Glynatsis, Ioanna Mylona
{"title":"没有尽头;评估网络游戏障碍对数码眼疲劳症状和学业成功的影响》(No End in Sight; Assessing the Impact of Internet Gaming Disorder on Digital Eye Strain Symptoms and Academicuccess)。","authors":"Georgios D Floros, Mikes N Glynatsis, Ioanna Mylona","doi":"10.3390/ejihpe14030035","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Internet Gaming Disorder (IGD) has been associated with symptoms of Digital Eye Strain (DES) and poor academic performance among adolescent students. The purpose of this study is to assess whether a student's achievement of a specific academic goal within a short period of time can be directly predicted by symptoms of IGD and DES.</p><p><strong>Methods: </strong>This is a cross-sectional survey of 140 high school graduates who received an examination of visual acuity as a pre-requisite for entering the written admission examinations of law enforcement and military academies. The students completed the Digital Eye Strain Questionnaire (DESQ) and the Ten-Item Internet Gaming Disorder Test (IGDT-10) and stated their own evaluation of their chances for success. They were contacted following their admission examinations, and their success or failure to be admitted was recorded.</p><p><strong>Results: </strong>The students with IGD symptomatology were more likely to present with symptoms of DES. They were also more pessimistic about their chances of success in the subsequent written admission examinations; none succeeded, while the rest of the students recorded an expected rate of success. A combination of IGD and complaints related to the prolonged fixation of the upper body in a specific viewing position was the best predictor variable set for future success in admission examinations.</p><p><strong>Conclusions: </strong>IGD is associated with a failure to achieve academic success. Combining a factor for physical discomfort during prolonged sessions of gaming with the typical criteria for IGD may expand the predictive validity of the construct of gaming disorder.</p>","PeriodicalId":30631,"journal":{"name":"European Journal of Investigation in Health Psychology and Education","volume":"14 3","pages":"531-539"},"PeriodicalIF":3.0000,"publicationDate":"2024-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10969665/pdf/","citationCount":"0","resultStr":"{\"title\":\"No End in Sight; Assessing the Impact of Internet Gaming Disorder on Digital Eye Strain Symptoms and Academic Success.\",\"authors\":\"Georgios D Floros, Mikes N Glynatsis, Ioanna Mylona\",\"doi\":\"10.3390/ejihpe14030035\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>Internet Gaming Disorder (IGD) has been associated with symptoms of Digital Eye Strain (DES) and poor academic performance among adolescent students. The purpose of this study is to assess whether a student's achievement of a specific academic goal within a short period of time can be directly predicted by symptoms of IGD and DES.</p><p><strong>Methods: </strong>This is a cross-sectional survey of 140 high school graduates who received an examination of visual acuity as a pre-requisite for entering the written admission examinations of law enforcement and military academies. The students completed the Digital Eye Strain Questionnaire (DESQ) and the Ten-Item Internet Gaming Disorder Test (IGDT-10) and stated their own evaluation of their chances for success. They were contacted following their admission examinations, and their success or failure to be admitted was recorded.</p><p><strong>Results: </strong>The students with IGD symptomatology were more likely to present with symptoms of DES. They were also more pessimistic about their chances of success in the subsequent written admission examinations; none succeeded, while the rest of the students recorded an expected rate of success. A combination of IGD and complaints related to the prolonged fixation of the upper body in a specific viewing position was the best predictor variable set for future success in admission examinations.</p><p><strong>Conclusions: </strong>IGD is associated with a failure to achieve academic success. Combining a factor for physical discomfort during prolonged sessions of gaming with the typical criteria for IGD may expand the predictive validity of the construct of gaming disorder.</p>\",\"PeriodicalId\":30631,\"journal\":{\"name\":\"European Journal of Investigation in Health Psychology and Education\",\"volume\":\"14 3\",\"pages\":\"531-539\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2024-02-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10969665/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"European Journal of Investigation in Health Psychology and Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3390/ejihpe14030035\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, CLINICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Journal of Investigation in Health Psychology and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/ejihpe14030035","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, CLINICAL","Score":null,"Total":0}
引用次数: 0
摘要
背景:网络游戏障碍(IGD)与青少年学生的数码眼疲劳(DES)症状和学习成绩不佳有关。本研究的目的是评估学生在短期内达到特定学业目标的情况是否可以通过 IGD 和 DES 的症状直接预测:这是一项横断面调查,调查对象是 140 名高中毕业生,他们在参加执法院校和军事院校的笔试入学考试时,必须接受视力检查。学生们填写了数字眼疲劳问卷(DESQ)和十项网络游戏障碍测试(IGDT-10),并陈述了自己对成功机会的评价。入学考试结束后与他们取得联系,并记录他们是否成功被录取:结果:有 IGD 症状的学生更有可能出现 DES 症状。结果发现:有 IGD 症状的学生更容易出现 DES 症状,他们对自己在随后的入学笔试中的成功机会也更加悲观;无一成功,而其他学生的成功率达到了预期水平。IGD和与上半身长时间固定在特定观看位置有关的主诉相结合,是预测未来入学考试成功率的最佳变量:IGD与学业失败有关。将长时间游戏时身体不适的因素与IGD的典型标准相结合,可以扩大游戏障碍这一概念的预测效力。
No End in Sight; Assessing the Impact of Internet Gaming Disorder on Digital Eye Strain Symptoms and Academic Success.
Background: Internet Gaming Disorder (IGD) has been associated with symptoms of Digital Eye Strain (DES) and poor academic performance among adolescent students. The purpose of this study is to assess whether a student's achievement of a specific academic goal within a short period of time can be directly predicted by symptoms of IGD and DES.
Methods: This is a cross-sectional survey of 140 high school graduates who received an examination of visual acuity as a pre-requisite for entering the written admission examinations of law enforcement and military academies. The students completed the Digital Eye Strain Questionnaire (DESQ) and the Ten-Item Internet Gaming Disorder Test (IGDT-10) and stated their own evaluation of their chances for success. They were contacted following their admission examinations, and their success or failure to be admitted was recorded.
Results: The students with IGD symptomatology were more likely to present with symptoms of DES. They were also more pessimistic about their chances of success in the subsequent written admission examinations; none succeeded, while the rest of the students recorded an expected rate of success. A combination of IGD and complaints related to the prolonged fixation of the upper body in a specific viewing position was the best predictor variable set for future success in admission examinations.
Conclusions: IGD is associated with a failure to achieve academic success. Combining a factor for physical discomfort during prolonged sessions of gaming with the typical criteria for IGD may expand the predictive validity of the construct of gaming disorder.