{"title":"虚拟中的真实还是真实中的虚拟?开放世界电子游戏和遗产旅游中的虚拟与现实体验交集","authors":"Kyungjae Jang","doi":"10.1080/1743873x.2024.2322424","DOIUrl":null,"url":null,"abstract":"The increasing numbers of open-world games provide a sense of immersion, as if users were in a virtual world, by guaranteeing free movement within that world. One example is Ghost of Tsushima, a ga...","PeriodicalId":47192,"journal":{"name":"Journal of Heritage Tourism","volume":null,"pages":null},"PeriodicalIF":3.0000,"publicationDate":"2024-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Real in virtual or virtual in real? Intersecting virtual and real experience in open-world video games and heritage tourism\",\"authors\":\"Kyungjae Jang\",\"doi\":\"10.1080/1743873x.2024.2322424\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The increasing numbers of open-world games provide a sense of immersion, as if users were in a virtual world, by guaranteeing free movement within that world. One example is Ghost of Tsushima, a ga...\",\"PeriodicalId\":47192,\"journal\":{\"name\":\"Journal of Heritage Tourism\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2024-03-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Heritage Tourism\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/1743873x.2024.2322424\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Heritage Tourism","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/1743873x.2024.2322424","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
Real in virtual or virtual in real? Intersecting virtual and real experience in open-world video games and heritage tourism
The increasing numbers of open-world games provide a sense of immersion, as if users were in a virtual world, by guaranteeing free movement within that world. One example is Ghost of Tsushima, a ga...
期刊介绍:
The Journal of Heritage Tourism ( JHT ) is a peer-reviewed, international transdisciplinary journal. JHT focuses on exploring the many facets of one of the most notable and widespread types of tourism. Heritage tourism is among the very oldest forms of travel. Activities such as visits to sites of historical importance, including built environments and urban areas, rural and agricultural landscapes, natural regions, locations where historic events occurred and places where interesting and significant living cultures dominate are all forms of heritage tourism. As such, this form of tourism dominates the industry in many parts of the world and involves millions of people. During the past 20 years, the study of tourism has become highly fragmented and specialised into various theme areas, or concentrations. Within this context, heritage tourism is one of the most commonly investigated forms of tourism, and hundreds of scholars and industry workers are involved in researching its dynamics and concepts. This academic attention has resulted in the publication of hundreds of refereed articles in various scholarly media, yet, until now there has been no journal devoted specifically to heritage tourism; Journal of Heritage Tourism was launched to fill this gap. JHT seeks to critically examine all aspects of heritage tourism. Some of the topics to be explored within the context of heritage tourism will include colonial heritage, commodification, interpretation, urban renewal, religious tourism, genealogy, patriotism, nostalgia, folklore, power, funding, contested heritage, historic sites, identity, industrial heritage, marketing, conservation, ethnicity, education and indigenous heritage.