基于虚拟现实和增强现实的数字双胞胎的自动视觉质量评估

Ben Roullier, Frank McQuade, Ashiq Anjum, Craig Bower, Lu Liu
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引用次数: 0

摘要

虚拟现实和增强现实数字孪生在许多行业中正变得越来越普遍,尽管数字孪生系统应用的生产成本对于许多小型机构来说仍然过于昂贵。降低数字孪生成本的关键步骤在于实现三维资产的自动化生产,然而,由于缺乏合适的自动化方法来确定这些资产的视觉质量,这项工作变得更加复杂。虽然视觉质量评估多年来一直是一个活跃的研究领域,但很少有出版物在数字孪生资产创建的背景下考虑这一过程。在这项工作中,我们利用机器学习引入了一种自动去角质程序,以评估去角质对视觉的影响,去角质是三维资产生产中常用的一个过程,但迄今为止在视觉评估文献中还没有得到充分的体现。我们的模型结合了 108 项几何和感知指标,以确定三维物体在去边过程中是否发生了不可接受的扭曲。我们的模型是在近 4,000 个扭曲网格上训练出来的,与文献中的许多模型相比,适用范围更广。我们的结果表明,对一组测试模型的精确度超过 97%,性能测试表明,我们的模型能够在 2 分钟内对多达 25000 个多边形的模型进行评估。基于这些结果,我们相信我们的模型既是视觉质量评估领域的重大进步,也是降低基于虚拟现实和增强现实的数字双胞胎成本的重要一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automated visual quality assessment for virtual and augmented reality based digital twins
Virtual and augmented reality digital twins are becoming increasingly prevalent in a number of industries, though the production of digital-twin systems applications is still prohibitively expensive for many smaller organisations. A key step towards reducing the cost of digital twins lies in automating the production of 3D assets, however efforts are complicated by the lack of suitable automated methods for determining the visual quality of these assets. While visual quality assessment has been an active area of research for a number of years, few publications consider this process in the context of asset creation in digital twins. In this work, we introduce an automated decimation procedure using machine learning to assess the visual impact of decimation, a process commonly used in the production of 3D assets which has thus far been underrepresented in the visual assessment literature. Our model combines 108 geometric and perceptual metrics to determine if a 3D object has been unacceptably distorted during decimation. Our model is trained on almost 4, 000 distorted meshes, giving a significantly wider range of applicability than many models in the literature. Our results show a precision of over 97% against a set of test models, and performance tests show our model is capable of performing assessments within 2 minutes on models of up to 25, 000 polygons. Based on these results we believe our model presents both a significant advance in the field of visual quality assessment and an important step towards reducing the cost of virtual and augmented reality-based digital-twins.
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