社交虚拟现实的设计特点和体验结果:二元代理对话的叙事回顾和关系图

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Pat Mulvaney, Brendan Rooney, Maximilian A. Friehs, John Francis Leader
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引用次数: 0

摘要

将虚拟现实技术应用于对话和社会互动研究是一个相对较新的研究领域。虽然与传统方法相比,虚拟现实技术在该领域的应用前景广阔,但由于缺乏方法标准以及对沉浸式体验的设计特征如何影响参与者的共同理解,该领域目前的状况令人担忧。为了解决这个问题,本文绘制了设计特征与体验结果之间的关系图,以及这些特征如何相互作用的预期。根据从不同领域汲取的叙事审查结果,该关系图侧重于与代理的二人对话。所选择的体验结果包括临场感和ampamp;参与度、心理不适感和模拟器不适感。框架中包含的相关设计特征包括场景代理、视觉保真度、代理自动化、环境背景和音频特征。最后,我们将讨论评论和框架的结论,如社交虚拟现实的多模态特性和环境背景的重要性,并为社交虚拟现实的未来研究提供建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations

Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations

The application of virtual reality to the study of conversation and social interaction is a relatively new field of study. While the affordances of VR in the domain compared to traditional methods are promising, the current state of the field is plagued by a lack of methodological standards and shared understanding of how design features of the immersive experience impact participants. In order to address this, this paper develops a relationship map between design features and experiential outcomes, along with expectations for how those features interact with each other. Based on the results of a narrative review drawing from diverse fields, this relationship map focuses on dyadic conversations with agents. The experiential outcomes chosen include presence & engagement, psychological discomfort, and simulator sickness. The relevant design features contained in the framework include scenario agency, visual fidelity, agent automation, environmental context, and audio features. We conclude by discussing the findings of the review and framework, such as the multimodal nature of social VR being highlighted, and the importance of environmental context, and lastly provide recommendations for future research in social VR.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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