不确定性的激励:词汇学习游戏化

IF 3.6 2区 文学 Q1 LINGUISTICS
Ali H. Al‐Hoorie, Othman Albijadi
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引用次数: 0

摘要

语言学习是一个长期的过程,因此必须找到长期保持学习动力的方法。解决这一问题的方法之一就是将学习任务游戏化。游戏化是指在学习过程中加入游戏元素,如不确定性,从而保持学习动机。本研究报告了一项干预措施,调查了使用智能手机应用程序将词汇学习游戏化的效果。在使用该应用程序一个月后,实验组(102 人)在后测中的成绩优于对照组(83 人),但在实验结束一个月后进行的延迟后测中,实验组的成绩却没有优于对照组。本文从实施游戏化以维持学习动机的角度讨论了这一结果的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Motivation of Uncertainty: Gamifying Vocabulary Learning
As language learning is a long-term process, it is important to find ways of sustaining learning motivation over time. One approach for addressing this problem is gamifying learning tasks. Gamification refers to the incorporation of gaming elements, such as uncertainty, in the learning process so that motivation can be sustained. The present study reports an intervention investigating the effectiveness of gamifying learning vocabulary using a smartphone app. After using the app for a month, the experimental group ( n  =  102) outperformed the control group ( n  =  83) in the posttest but not in a delayed posttest administered one month after the end of the experiment. The implications of the results are discussed in the context of implementing gamification to sustain learning motivation.
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来源期刊
Relc Journal
Relc Journal LINGUISTICS-
CiteScore
8.10
自引率
10.00%
发文量
64
期刊介绍: The RELC Journal is a fully peer-reviewed international journal that publishes original research and review articles on language education. The aim of this Journal is to present information and ideas on theories, research, methods and materials related to language learning and teaching. Within this framework the Journal welcomes contributions in such areas of current enquiry as first and second language learning and teaching, language and culture, discourse analysis, language planning, language testing, multilingual education, stylistics, translation and information technology. The RELC Journal, therefore, is concerned with linguistics applied to education and contributions that have in mind the common professional concerns of both the practitioner and the researcher.
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