深入研究高质量 SVBRDF 采集:新的设置和方法

IF 17.3 3区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Chuhua Xian, Jiaxin Li, Hao Wu, Zisen Lin, Guiqing Li
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引用次数: 0

摘要

在本研究中,我们提出了一个用于获取高质量 SVBRDF 地图的创新框架。我们的方法解决了现有方法的局限性,并提出了新的解决方案。我们方法的核心是一个简单的硬件设置,由消费级相机、LED 灯和精心设计的网络组成,可以准确获取近似平面物体的高质量 SVBRDF 特性。通过捕捉物体的灵活图像数量,我们的网络使用不同的子网络来训练不同的属性图,并为每个属性图使用适当的损失函数。为了进一步提高属性图的质量,我们改进了网络结构,增加了一个新颖的跳过连接,用全局特征连接编码器和解码器。通过使用合成材料和真实材料进行大量实验,我们的结果表明,我们的方法优于之前的方法,并产生了卓越的效果。此外,我们提出的设置还可用于获取基于物理的特殊材料渲染图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Delving into high-quality SVBRDF acquisition: A new setup and method

Delving into high-quality SVBRDF acquisition: A new setup and method

In this study, we present a new and innovative framework for acquiring high-quality SVBRDF maps. Our approach addresses the limitations of the current methods and proposes a new solution. The core of our method is a simple hardware setup consisting of a consumer-level camera, LED lights, and a carefully designed network that can accurately obtain the high-quality SVBRDF properties of a nearly planar object. By capturing a flexible number of images of an object, our network uses different subnetworks to train different property maps and employs appropriate loss functions for each of them. To further enhance the quality of the maps, we improved the network structure by adding a novel skip connection that connects the encoder and decoder with global features. Through extensive experimentation using both synthetic and real-world materials, our results demonstrate that our method outperforms previous methods and produces superior results. Furthermore, our proposed setup can also be used to acquire physically based rendering maps of special materials.

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来源期刊
Computational Visual Media
Computational Visual Media Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
16.90
自引率
5.80%
发文量
243
审稿时长
6 weeks
期刊介绍: Computational Visual Media is a peer-reviewed open access journal. It publishes original high-quality research papers and significant review articles on novel ideas, methods, and systems relevant to visual media. Computational Visual Media publishes articles that focus on, but are not limited to, the following areas: • Editing and composition of visual media • Geometric computing for images and video • Geometry modeling and processing • Machine learning for visual media • Physically based animation • Realistic rendering • Recognition and understanding of visual media • Visual computing for robotics • Visualization and visual analytics Other interdisciplinary research into visual media that combines aspects of computer graphics, computer vision, image and video processing, geometric computing, and machine learning is also within the journal''s scope. This is an open access journal, published quarterly by Tsinghua University Press and Springer. The open access fees (article-processing charges) are fully sponsored by Tsinghua University, China. Authors can publish in the journal without any additional charges.
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