用于教育的协作式 AR 应用程序:从架构设计到用户评估

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Stefano Masneri, Ana Domínguez, Guillermo Pacho, Mikel Zorrilla, Mikel Larrañaga, Ana Arruarte
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引用次数: 0

摘要

增强现实应用程序可用于教育环境,以促进学习。特别是,增强现实已被成功地用作一种工具,以提高学生的参与度,加深他们对复杂主题的理解。尽管如此,增强现实技术在学校中的应用仍不普遍,它提供的主要是个人体验,缺乏协作能力,而协作能力在学习环境中至关重要。本作品介绍了一款名为 ARoundTheWorld 的应用程序,它是一款多平台增强现实教育应用程序。它基于一个在中学教师帮助下设计的软件架构,提供互操作性、多用户支持、与学习管理系统的集成以及数据分析功能,从而简化了协作式增强现实学习体验的开发。来自 3 个不同教育机构的 44 名学生和 3 名教师对该应用程序进行了测试,以评估其可用性以及协作功能对学生参与的影响。定性和定量结果表明,该应用程序满足了教师所确定的作为增强现实教育应用程序关键要素的所有设计目标。此外,该应用程序还得到了学生的积极评价,并成功地促进了协作行为。这些结果表明,"ARoundTheWorld "以及使用相同架构开发的其他应用程序可以很容易地开发出来,并成功地整合到现有的学校课程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A collaborative AR application for education: from architecture design to user evaluation

A collaborative AR application for education: from architecture design to user evaluation

Augmented reality applications can be used in an educational context to facilitate learning. In particular, augmented reality has been successfully used as a tool to boost students’ engagement and to improve their understanding of complex topics. Despite this, augmented reality usage is still not common in schools and it still offers mostly individual experiences, lacking collaboration capabilities which are of paramount importance in a learning environment. This work presents an application called ARoundTheWorld, a multiplatform augmented reality application for education. It is based on a software architecture, designed with the help of secondary school teachers, that provides interoperability, multi-user support, integration with learning management systems and data analytics capabilities, thus simplifying the development of collaborative augmented reality learning experiences. The application has been tested by 44 students and 3 teachers from 3 different educational institutions to evaluate the usability as well as the impact of collaboration functionalities in the students’ engagement. Qualitative and quantitative results show that the application fulfils all the design objectives identified by teachers as key elements for augmented reality educational applications. Furthermore, the application was positively evaluated by the students and it succeeded in promoting collaborative behaviour. These results show that ARoundTheWorld, and other applications built using the same architecture, could be easily developed and successfully integrated into existing schools curricula.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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