Keshav Gupta, Yiran Su, Thilo Kunkel, Daniel C. Funk
{"title":"边玩边付:研究梦幻体育游戏化元素互动对应用内消费的影响","authors":"Keshav Gupta, Yiran Su, Thilo Kunkel, Daniel C. Funk","doi":"10.1080/16184742.2024.2301970","DOIUrl":null,"url":null,"abstract":"Prompting consumers to spend more in fantasy sport applications is necessary to provide supplementary sources of revenue for sport organizations. The current research draws on gamification literatu...","PeriodicalId":47777,"journal":{"name":"European Sport Management Quarterly","volume":null,"pages":null},"PeriodicalIF":3.6000,"publicationDate":"2024-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Paying while playing: examining the influence of interaction with gamified elements in fantasy sports on in-app spending\",\"authors\":\"Keshav Gupta, Yiran Su, Thilo Kunkel, Daniel C. Funk\",\"doi\":\"10.1080/16184742.2024.2301970\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Prompting consumers to spend more in fantasy sport applications is necessary to provide supplementary sources of revenue for sport organizations. The current research draws on gamification literatu...\",\"PeriodicalId\":47777,\"journal\":{\"name\":\"European Sport Management Quarterly\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.6000,\"publicationDate\":\"2024-02-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"European Sport Management Quarterly\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1080/16184742.2024.2301970\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Sport Management Quarterly","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/16184742.2024.2301970","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
Paying while playing: examining the influence of interaction with gamified elements in fantasy sports on in-app spending
Prompting consumers to spend more in fantasy sport applications is necessary to provide supplementary sources of revenue for sport organizations. The current research draws on gamification literatu...